mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-21 19:38:20 -06:00
optimize worldgen
This commit is contained in:
parent
e73b336670
commit
1886126f62
|
@ -3,6 +3,9 @@ use glam::ivec3;
|
|||
use crate::{block::Block, chunk::CHUNK_SIZE};
|
||||
use super::super::{SeedThingy, WorldGenStep, WorldGenerator};
|
||||
|
||||
pub const MAX_TERAIN_HEIGHT: i32 = 32;
|
||||
pub const MIN_TERRAIN_HEIGHT: i32 = -MAX_TERAIN_HEIGHT;
|
||||
|
||||
pub struct TerrainStep {
|
||||
noise: FastNoiseLite,
|
||||
}
|
||||
|
@ -17,11 +20,26 @@ impl WorldGenStep for TerrainStep {
|
|||
}
|
||||
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
let is_oob_upper = gen.offset().y > MAX_TERAIN_HEIGHT;
|
||||
if is_oob_upper { return }
|
||||
|
||||
let is_oob_lower = (gen.offset().y + CHUNK_SIZE as i32) < MIN_TERRAIN_HEIGHT;
|
||||
if is_oob_lower {
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for y in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
gen.place(ivec3(x, y, z), Block::Stone);
|
||||
}
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
let mut height_map = vec![vec![0; CHUNK_SIZE]; CHUNK_SIZE];
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
let global_xz = gen.global_position(ivec3(x, 0, z));
|
||||
let height = (self.noise.get_noise_2d(global_xz.x as f64, global_xz.z as f64) * 32.0) as i32;
|
||||
let height = (self.noise.get_noise_2d(global_xz.x as f64, global_xz.z as f64) * MAX_TERAIN_HEIGHT as f32) as i32;
|
||||
height_map[x as usize][z as usize] = height;
|
||||
for y in 0..gen.local_height(height) {
|
||||
gen.place(ivec3(x, y, z), Block::Stone);
|
||||
|
|
|
@ -1,6 +1,9 @@
|
|||
use glam::ivec3;
|
||||
use crate::{block::Block, chunk::CHUNK_SIZE, worldgen::SeedThingy};
|
||||
use super::super::{WorldGenerator, WorldGenStep};
|
||||
use super::{
|
||||
super::{WorldGenStep, WorldGenerator},
|
||||
_01_terrain::MIN_TERRAIN_HEIGHT,
|
||||
};
|
||||
|
||||
pub const WATER_LEVEL: i32 = 0;
|
||||
|
||||
|
@ -9,6 +12,14 @@ pub struct WaterStep;
|
|||
impl WorldGenStep for WaterStep {
|
||||
fn initialize(_: &WorldGenerator, _: &mut SeedThingy) -> Self { Self }
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
// If chunk's lower bound is above water level, we can skip this step
|
||||
if gen.offset().y > WATER_LEVEL {
|
||||
return
|
||||
}
|
||||
// If upper bound is below terrain, skip this step
|
||||
if (gen.offset().y + CHUNK_SIZE as i32) < MIN_TERRAIN_HEIGHT {
|
||||
return
|
||||
}
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
for y in 0..gen.local_height(WATER_LEVEL) {
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
use fastnoise_lite::{FastNoiseLite, FractalType};
|
||||
use glam::ivec3;
|
||||
use crate::{block::Block, chunk::CHUNK_SIZE};
|
||||
use super::super::{SeedThingy, WorldGenStep, WorldGenerator};
|
||||
use super::{
|
||||
super::{SeedThingy, WorldGenStep, WorldGenerator},
|
||||
_01_terrain::MAX_TERAIN_HEIGHT,
|
||||
};
|
||||
|
||||
pub struct CaveStep {
|
||||
a: FastNoiseLite,
|
||||
|
@ -22,6 +25,10 @@ impl WorldGenStep for CaveStep {
|
|||
}
|
||||
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
// If chunk's lower bound is above max terrain height,
|
||||
// ...we can skip this step as caves cannot exist here
|
||||
if gen.offset().y > MAX_TERAIN_HEIGHT { return }
|
||||
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for y in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
|
|
|
@ -11,6 +11,8 @@ impl WorldGenStep for LayersStep {
|
|||
fn initialize(_: &WorldGenerator, _: &mut SeedThingy) -> Self { Self }
|
||||
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
if gen.data.master_height_map.is_none() { return }
|
||||
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
let terrain_height = gen.data.master_height_map.as_ref().unwrap()[x as usize][z as usize];
|
||||
|
|
|
@ -11,6 +11,8 @@ impl WorldGenStep for DecorateStep {
|
|||
fn initialize(_: &WorldGenerator, _: &mut SeedThingy) -> Self { Self }
|
||||
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
if gen.data.master_height_map.is_none() { return }
|
||||
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
let global_xz = gen.global_position(ivec3(x, 0, z));
|
||||
|
|
|
@ -21,6 +21,8 @@ impl WorldGenStep for TreesStep {
|
|||
}
|
||||
|
||||
fn generate(&mut self, gen: &mut WorldGenerator) {
|
||||
if gen.data.master_height_map.is_none() { return }
|
||||
|
||||
for x in 0..CHUNK_SIZE as i32 {
|
||||
for z in 0..CHUNK_SIZE as i32 {
|
||||
let terrain_height = gen.data.master_height_map.as_ref().unwrap()[x as usize][z as usize];
|
||||
|
|
Loading…
Reference in a new issue