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https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
move handshake into separate module
This commit is contained in:
parent
282fd7bdcb
commit
18d71d2edd
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@ -1,7 +1,6 @@
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use shipyard::Component;
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pub type ClientId = u16;
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pub type ClientKey = u16;
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#[derive(Component, Clone, Copy, Debug)]
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pub struct Client(pub ClientId);
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@ -1,23 +1,27 @@
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use glam::Vec3;
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use glium::glutin::event_loop::ControlFlow;
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use std::net::SocketAddr;
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use uflow::{client::{Client, Config as ClientConfig, Event as ClientEvent}, EndpointConfig, SendMode};
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use uflow::{client::{Client, Config as ClientConfig, Event as ClientEvent}, EndpointConfig};
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO},
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state::ClientJoinState,
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channels::{CHANNEL_AUTH, CHANNEL_MOVE},
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messages::ServerToClientMessage,
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state::ClientJoinState,
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};
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use crate::{
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events::{EventComponent, player_actions::PlayerActionEvent},
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events::EventComponent,
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control_flow::SetControlFlow,
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world::tasks::ChunkTaskManager,
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state::is_ingame_or_loading
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};
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mod handshake;
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mod world;
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mod player;
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use handshake::{
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set_client_join_state_to_connected,
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say_hello,
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check_server_hello_response
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};
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use world::{
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inject_network_responses_into_manager_queue,
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send_block_place_events,
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@ -89,53 +93,6 @@ fn flush_client(
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client.0.flush();
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}
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fn set_client_join_state_to_connected(
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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log::info!("Setting ClientJoinState");
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*join_state = ClientJoinState::Connected;
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}
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fn say_hello(
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mut client: UniqueViewMut<UdpClient>,
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) {
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log::info!("Authenticating");
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client.0.send(
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postcard::to_allocvec(
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&ClientToServerMessage::ClientHello {
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username: "Sbeve".into(),
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password: None
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}
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).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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uflow::SendMode::Reliable
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);
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}
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fn check_server_hello_response(
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network_events: View<NetworkEvent>,
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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for event in network_events.iter() {
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let ClientEvent::Receive(data) = &event.0 else {
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continue
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};
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if !event.is_message_of_type::<S_SERVER_HELLO>() {
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continue
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ServerToClientMessage::ServerHello { init: _ } = parsed_message else {
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unreachable!()
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};
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//TODO handle init data
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*join_state = ClientJoinState::Joined;
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log::info!("Joined the server!");
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return;
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}
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}
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fn handle_disconnect(
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network_events: View<NetworkEvent>,
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56
kubi/src/networking/handshake.rs
Normal file
56
kubi/src/networking/handshake.rs
Normal file
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@ -0,0 +1,56 @@
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use shipyard::{UniqueViewMut, View, IntoIter};
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use uflow::{client::Event as ClientEvent, SendMode};
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO},
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state::ClientJoinState,
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channels::CHANNEL_AUTH,
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};
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use super::{UdpClient, NetworkEvent};
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pub fn set_client_join_state_to_connected(
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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log::info!("Setting ClientJoinState");
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*join_state = ClientJoinState::Connected;
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}
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pub fn say_hello(
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mut client: UniqueViewMut<UdpClient>,
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) {
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log::info!("Authenticating");
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client.0.send(
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postcard::to_allocvec(
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&ClientToServerMessage::ClientHello {
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username: "Sbeve".into(),
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password: None
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}
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).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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SendMode::Reliable
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);
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}
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pub fn check_server_hello_response(
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network_events: View<NetworkEvent>,
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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for event in network_events.iter() {
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let ClientEvent::Receive(data) = &event.0 else {
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continue
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};
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if !event.is_message_of_type::<S_SERVER_HELLO>() {
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continue
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ServerToClientMessage::ServerHello { init: _ } = parsed_message else {
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unreachable!()
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};
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//TODO handle init data
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*join_state = ClientJoinState::Joined;
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log::info!("Joined the server!");
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return;
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}
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}
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@ -8,6 +8,10 @@ use kubi_shared::networking::{
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use crate::events::player_actions::PlayerActionEvent;
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use super::{UdpClient, NetworkEvent};
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pub fn add_net_player() {
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//TODO
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}
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pub fn send_player_movement_events(
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actions: View<PlayerActionEvent>,
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mut client: UniqueViewMut<UdpClient>,
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//TODO apply position to local player
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}
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}
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pub fn receive_connected_players(
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network_events: View<NetworkEvent>,
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) {
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}
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