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fix world gen
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@ -18,8 +18,8 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
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let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]);
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if chunk_position.y > 0 {
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if chunk_position.y == 1 {
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if chunk_position.y >= 0 {
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if chunk_position.y == 0 {
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for x in 0..CHUNK_SIZE {
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for z in 0..CHUNK_SIZE {
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blocks[x][0][z] = Block::Dirt;
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