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https://github.com/griffi-gh/kubi.git
synced 2024-12-26 21:58:20 -06:00
separate textured shader
This commit is contained in:
parent
c9400343dd
commit
1c0dc2a3dd
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@ -8,14 +8,12 @@ use winit::{
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use kubi_ui::{
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use kubi_ui::{
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KubiUi,
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KubiUi,
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element::{
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element::{
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UiElement,
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progress_bar::ProgressBar,
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progress_bar::ProgressBar,
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container::{Container, Sides, Alignment},
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container::{Container, Sides, Alignment},
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rect::Rect, text::Text
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text::Text
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},
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},
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interaction::IntoInteractable,
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UiSize,
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UiSize,
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UiDirection, IfModified, elements,
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elements,
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};
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};
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use kubi_ui_glium::GliumUiRenderer;
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use kubi_ui_glium::GliumUiRenderer;
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@ -24,7 +22,7 @@ fn main() {
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let event_loop = EventLoopBuilder::new().build().unwrap();
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let event_loop = EventLoopBuilder::new().build().unwrap();
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let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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let (window, display) = SimpleWindowBuilder::new().build(&event_loop);
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window.set_title("Mom downloader 2000");
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window.set_title("Mom Downloader 2000");
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let mut kui = KubiUi::new();
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let mut kui = KubiUi::new();
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let mut backend = GliumUiRenderer::new(&display);
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let mut backend = GliumUiRenderer::new(&display);
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@ -47,32 +45,56 @@ fn main() {
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kui.begin();
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kui.begin();
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let mom_ratio = (instant.elapsed().as_secs_f32() / 60.).powf(0.5);
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kui.add(Container {
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kui.add(Container {
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gap: 5.,
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align: (Alignment::Center, Alignment::Center),
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padding: Sides::all(5.),
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align: (Alignment::Begin, Alignment::Begin),
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size: (UiSize::Percentage(1.), UiSize::Percentage(1.)),
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size: (UiSize::Percentage(1.), UiSize::Percentage(1.)),
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background: Some(vec4(0.2, 0.2, 0.5, 1.)),
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background: Some(vec4(0.1, 0.1, 0.1, 1.)),
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elements: elements(|el| {
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elements: vec![Box::new(Container {
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if instant.elapsed().as_secs_f32() < 5. {
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gap: 5.,
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el.add(Text {
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padding: Sides::all(10.),
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text: "Downloading your mom...".into(),
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align: (Alignment::Begin, Alignment::Begin),
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font: font_handle,
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size: (UiSize::Pixels(450.), UiSize::Auto),
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..Default::default()
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background: Some(vec4(0.2, 0.2, 0.5, 1.)),
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});
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elements: elements(|el| {
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el.add(ProgressBar {
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if instant.elapsed().as_secs_f32() < 5. {
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value: (instant.elapsed().as_secs_f32() / 60.).powf(0.5),
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el.add(Text {
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..Default::default()
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text: "Downloading your mom...".into(),
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});
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font: font_handle,
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} else {
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text_size: 32,
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el.add(Text {
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..Default::default()
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text: "Error 413 (Request Entity Too Large)".into(),
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});
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font: font_handle,
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el.add(ProgressBar {
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color: vec4(1., 0., 0., 1.),
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value: mom_ratio,
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..Default::default()
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..Default::default()
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});
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});
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}
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el.add(Text {
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}),
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text: format!("{:.2}% ({:.1} GB)", mom_ratio * 100., mom_ratio * 10000.).into(),
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font: font_handle,
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text_size: 24,
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..Default::default()
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});
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} else if instant.elapsed().as_secs() < 10 {
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el.add(Text {
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text: "Error 413 Request Entity Too Large".into(),
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font: font_handle,
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color: vec4(1., 0.125, 0.125, 1.),
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text_size: 26,
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..Default::default()
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});
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el.add(Text {
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text: format!("Exiting in {}...", 10 - instant.elapsed().as_secs()).into(),
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font: font_handle,
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text_size: 24,
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..Default::default()
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})
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} else {
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window_target.exit();
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}
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}),
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..Default::default()
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})],
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..Default::default()
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..Default::default()
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}, resolution);
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}, resolution);
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@ -6,16 +6,7 @@ precision highp sampler2D;
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out vec4 out_color;
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out vec4 out_color;
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in vec4 vtx_color;
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in vec4 vtx_color;
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in vec2 vtx_uv;
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in vec2 vtx_uv;
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uniform bool use_tex;
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uniform sampler2D tex;
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void main() {
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void main() {
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//if (vtx_color.w <= 0.) discard;
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out_color = vtx_color;
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vec4 tex_color;
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if (use_tex) {
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tex_color = texture(tex, vtx_uv);
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} else {
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tex_color = vec4(1.);
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}
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out_color = tex_color * vtx_color;
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}
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}
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13
kubi-ui-glium/shaders/fragment_tex.frag
Normal file
13
kubi-ui-glium/shaders/fragment_tex.frag
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@ -0,0 +1,13 @@
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#version 300 es
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precision highp float;
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precision highp sampler2D;
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out vec4 out_color;
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in vec4 vtx_color;
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in vec2 vtx_uv;
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uniform sampler2D tex;
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void main() {
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out_color = texture(tex, vtx_uv) * vtx_color;
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}
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@ -7,7 +7,7 @@ use glium::{
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texture::{SrgbTexture2d, RawImage2d},
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texture::{SrgbTexture2d, RawImage2d},
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index::PrimitiveType,
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index::PrimitiveType,
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implement_vertex,
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implement_vertex,
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uniform, uniforms::DynamicUniforms,
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uniform, uniforms::{Sampler, SamplerBehavior, SamplerWrapFunction},
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};
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};
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use kubi_ui::{
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use kubi_ui::{
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KubiUi,
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KubiUi,
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@ -17,6 +17,7 @@ use kubi_ui::{
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const VERTEX_SHADER: &str = include_str!("../shaders/vertex.vert");
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const VERTEX_SHADER: &str = include_str!("../shaders/vertex.vert");
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const FRAGMENT_SHADER: &str = include_str!("../shaders/fragment.frag");
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const FRAGMENT_SHADER: &str = include_str!("../shaders/fragment.frag");
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const FRAGMENT_SHADER_TEX: &str = include_str!("../shaders/fragment_tex.frag");
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#[derive(Clone, Copy)]
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#[derive(Clone, Copy)]
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#[repr(C)]
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#[repr(C)]
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@ -114,6 +115,7 @@ struct GlDrawCall {
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pub struct GliumUiRenderer {
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pub struct GliumUiRenderer {
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context: Rc<Context>,
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context: Rc<Context>,
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program: glium::Program,
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program: glium::Program,
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program_tex: glium::Program,
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font_texture: Option<Rc<SrgbTexture2d>>,
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font_texture: Option<Rc<SrgbTexture2d>>,
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plan: Vec<GlDrawCall>,
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plan: Vec<GlDrawCall>,
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}
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}
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@ -123,6 +125,7 @@ impl GliumUiRenderer {
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log::info!("init glium backend for kui");
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log::info!("init glium backend for kui");
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Self {
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Self {
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program: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER, None).unwrap(),
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program: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER, None).unwrap(),
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program_tex: Program::from_source(facade, VERTEX_SHADER, FRAGMENT_SHADER_TEX, None).unwrap(),
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context: Rc::clone(facade.get_context()),
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context: Rc::clone(facade.get_context()),
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font_texture: None,
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font_texture: None,
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plan: vec![]
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plan: vec![]
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@ -200,11 +203,13 @@ impl GliumUiRenderer {
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frame.draw(
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frame.draw(
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vtx_buffer,
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vtx_buffer,
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idx_buffer,
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idx_buffer,
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&self.program,
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&self.program_tex,
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&uniform! {
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&uniform! {
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resolution: resolution.to_array(),
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resolution: resolution.to_array(),
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tex: bind_texture.as_ref(),
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tex: Sampler(bind_texture.as_ref(), SamplerBehavior {
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use_tex: true,
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wrap_function: (SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp, SamplerWrapFunction::Clamp),
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..Default::default()
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}),
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},
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},
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¶ms,
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¶ms,
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).unwrap();
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).unwrap();
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@ -215,7 +220,6 @@ impl GliumUiRenderer {
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&self.program,
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&self.program,
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&uniform! {
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&uniform! {
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resolution: resolution.to_array(),
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resolution: resolution.to_array(),
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use_tex: false,
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},
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},
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¶ms,
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¶ms,
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).unwrap();
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).unwrap();
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@ -88,10 +88,19 @@ impl Default for Container {
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impl Container {
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impl Container {
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pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 {
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pub fn measure_max_inner_size(&self, layout: &LayoutInfo) -> Vec2 {
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//TODO take explicit size into account
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let outer_size_x = match self.size.0 {
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layout.max_size - vec2(
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UiSize::Auto => layout.max_size.x,
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self.padding.left + self.padding.right,
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UiSize::Percentage(p) => layout.max_size.x * p,
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self.padding.top + self.padding.bottom,
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UiSize::Pixels(p) => p,
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};
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let outer_size_y = match self.size.1 {
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UiSize::Auto => layout.max_size.y,
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UiSize::Percentage(p) => layout.max_size.y * p,
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UiSize::Pixels(p) => p,
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};
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vec2(
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outer_size_x - (self.padding.left + self.padding.right),
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outer_size_y - (self.padding.top + self.padding.bottom),
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)
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)
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}
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}
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}
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}
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@ -13,16 +13,18 @@ pub struct Text {
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pub text: Cow<'static, str>,
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pub text: Cow<'static, str>,
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pub size: (UiSize, UiSize),
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pub size: (UiSize, UiSize),
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pub color: Vec4,
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pub color: Vec4,
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pub font: FontHandle
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pub font: FontHandle,
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pub text_size: u8,
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}
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}
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impl Default for Text {
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impl Default for Text {
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fn default() -> Self {
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fn default() -> Self {
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Self {
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Self {
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text: "".into(),
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text: "".into(),
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size: (UiSize::Percentage(1.), UiSize::Pixels(32.)),
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size: (UiSize::Auto, UiSize::Auto),
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color: Vec4::new(1., 1., 1., 1.),
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color: Vec4::new(1., 1., 1., 1.),
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font: FontHandle(0)
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font: FontHandle(0),
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text_size: 16,
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}
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}
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}
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}
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}
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}
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@ -37,7 +39,7 @@ impl UiElement for Text {
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UiSize::Pixels(pixels) => pixels,
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UiSize::Pixels(pixels) => pixels,
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},
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},
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match self.size.1 {
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match self.size.1 {
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UiSize::Auto => layout.max_size.y,
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UiSize::Auto => self.text_size as f32,
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UiSize::Percentage(percentage) => layout.max_size.y * percentage,
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UiSize::Percentage(percentage) => layout.max_size.y * percentage,
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UiSize::Pixels(pixels) => pixels,
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UiSize::Pixels(pixels) => pixels,
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},
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},
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@ -51,7 +53,7 @@ impl UiElement for Text {
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draw.add(UiDrawCommand::Text {
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draw.add(UiDrawCommand::Text {
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text: self.text.clone(),
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text: self.text.clone(),
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position: layout.position,
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position: layout.position,
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size: 32,
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size: self.text_size,
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color: self.color,
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color: self.color,
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font: self.font
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font: self.font
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});
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});
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