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https://github.com/griffi-gh/kubi.git
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use windows subsystem attach console on release builds
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parent
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@ -19,3 +19,6 @@ nohash-hasher = "0.2.0"
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anyhow = "1.0"
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anyhow = "1.0"
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flume = "0.10"
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flume = "0.10"
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gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
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gilrs = { version = "0.10", default_features = false, features = ["xinput"] }
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[target.'cfg(target_os = "windows")'.dependencies]
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winapi = { version = "0.3" }
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@ -13,7 +13,7 @@ pub fn update_controllers() -> Workload {
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).into_workload()
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).into_workload()
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}
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}
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const MAX_PITCH: f32 = PI/2. - 0.025;
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const MAX_PITCH: f32 = PI/2. - 0.05;
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fn update_look(
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fn update_look(
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controllers: View<FlyController>,
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controllers: View<FlyController>,
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@ -5,10 +5,8 @@ use log::Level;
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use std::io::Write;
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use std::io::Write;
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pub fn init() {
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pub fn init() {
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let mut env = Env::default();
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let env = Env::default()
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if cfg!(debug_assertions) {
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.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn");
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env = env.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn");
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}
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Builder::from_env(env)
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Builder::from_env(env)
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.format(|buf, record| {
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.format(|buf, record| {
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let mut level_style = buf.style();
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let mut level_style = buf.style();
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@ -1,5 +1,8 @@
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// allowed because systems often need a lot of arguments
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#![cfg_attr(
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#![allow(clippy::too_many_arguments)]
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all(windows, not(debug_assertions)),
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windows_subsystem = "windows"
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)]
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#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
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use shipyard::{
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use shipyard::{
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World, Workload, IntoWorkload,
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World, Workload, IntoWorkload,
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@ -127,7 +130,16 @@ fn after_frame_end() -> Workload {
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).into_workload()
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).into_workload()
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}
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}
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#[cfg(all(windows, not(debug_assertions)))]
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fn attach_console() {
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use winapi::um::wincon::{AttachConsole, ATTACH_PARENT_PROCESS};
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unsafe { AttachConsole(ATTACH_PARENT_PROCESS); }
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}
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fn main() {
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fn main() {
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//Attach console on release builds on windows
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#[cfg(all(windows, not(debug_assertions)))] attach_console();
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//Init env_logger
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//Init env_logger
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logging::init();
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logging::init();
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