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lifetime errors :є
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58e4eed14e
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@ -36,7 +36,7 @@ impl AssetPaths for BlockTexture {
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}
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}
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#[derive(Unique)]
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#[derive(Unique)]
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pub struct Textures {
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pub struct TexturePrefabs {
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pub block_diffuse_texture: wgpu::Texture,
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pub block_diffuse_texture: wgpu::Texture,
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pub block_diffuse_bind_group: wgpu::BindGroup,
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pub block_diffuse_bind_group: wgpu::BindGroup,
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}
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}
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@ -105,7 +105,7 @@ pub fn load_prefabs(
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}
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}
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]
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]
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});
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});
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storages.add_unique_non_send_sync(Textures {
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storages.add_unique_non_send_sync(TexturePrefabs {
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block_diffuse_texture,
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block_diffuse_texture,
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block_diffuse_bind_group,
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block_diffuse_bind_group,
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});
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});
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@ -2,7 +2,13 @@ use bytemuck::{Pod, Zeroable};
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use glam::{IVec3, Vec3};
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use glam::{IVec3, Vec3};
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use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use shipyard::{AllStoragesView, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View};
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use kubi_shared::{chunk::CHUNK_SIZE, transform::Transform};
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use kubi_shared::{chunk::CHUNK_SIZE, transform::Transform};
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use crate::{camera::Camera, settings::GameSettings, world::{ChunkMeshStorage, ChunkStorage}};
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use wgpu::util::RenderEncoder;
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use crate::{
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camera::Camera,
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prefabs::TexturePrefabs,
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settings::GameSettings,
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world::{ChunkMeshStorage, ChunkStorage},
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};
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use super::Renderer;
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use super::Renderer;
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#[derive(Clone, Copy, Pod, Zeroable)]
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#[derive(Clone, Copy, Pod, Zeroable)]
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@ -36,6 +42,7 @@ pub fn init_trans_chunk_queue(storages: AllStoragesView) {
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pub fn draw_world(
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pub fn draw_world(
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(render_pass, renderer): (&mut wgpu::RenderPass, &Renderer),
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(render_pass, renderer): (&mut wgpu::RenderPass, &Renderer),
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textures: UniqueView<TexturePrefabs>,
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chunks: UniqueView<ChunkStorage>,
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chunks: UniqueView<ChunkStorage>,
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meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
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meshes: NonSendSync<UniqueView<ChunkMeshStorage>>,
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transform: View<Transform>,
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transform: View<Transform>,
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@ -66,6 +73,7 @@ pub fn draw_world(
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//Draw chunk mesh
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//Draw chunk mesh
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if mesh.main.index.size() > 0 {
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if mesh.main.index.size() > 0 {
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//TODO
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//TODO
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render_pass.set_bind_group(0, &textures.block_diffuse_bind_group, &[]);
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}
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}
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//TODO trans chunks
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//TODO trans chunks
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