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skip placement if both buttons are down
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@ -12,7 +12,9 @@ pub fn block_placement_system(
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input: UniqueView<Inputs>,
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input: UniqueView<Inputs>,
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mut world: UniqueViewMut<ChunkStorage>
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mut world: UniqueViewMut<ChunkStorage>
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) {
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) {
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//this cant process both place and break btw
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if input.action_a && input.action_b {
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return
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}
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if input.action_a || input.action_b {
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if input.action_a || input.action_b {
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//get raycast info
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//get raycast info
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let Some(ray) = (&main_player, &raycast).iter().next().unwrap().1/**/.0 else { return };
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let Some(ray) = (&main_player, &raycast).iter().next().unwrap().1/**/.0 else { return };
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