mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-22 06:48:43 -06:00
alt shape
This commit is contained in:
parent
610d309ead
commit
204bb882a6
|
@ -22,14 +22,26 @@ const CROSSHAIR: &[u8] = &[
|
|||
0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0xff, 0x00, 0x00, 0x00, 0x00,
|
||||
];
|
||||
const CROSSHAIR_ALT: &[u8] = &[
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
|
||||
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
|
||||
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
|
||||
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
|
||||
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
|
||||
0x00, 0xff, 0x00, 0x00, 0x00, 0x00, 0x00, 0xff, 0x00,
|
||||
0x00, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x00,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
||||
];
|
||||
|
||||
#[derive(Unique)]
|
||||
pub struct CrosshairImage(ImageHandle);
|
||||
pub struct CrosshairImage(ImageHandle, ImageHandle);
|
||||
|
||||
pub fn init_crosshair_image(storages: AllStoragesViewMut) {
|
||||
let mut ui = storages.borrow::<NonSendSync<UniqueViewMut<UiState>>>().unwrap();
|
||||
let image = ui.hui.add_image(TextureFormat::Grayscale, CROSSHAIR, CROSSHAIR_SIZE);
|
||||
storages.add_unique(CrosshairImage(image));
|
||||
let image_alt = ui.hui.add_image(TextureFormat::Grayscale, CROSSHAIR_ALT, CROSSHAIR_SIZE);
|
||||
storages.add_unique(CrosshairImage(image, image_alt));
|
||||
}
|
||||
|
||||
pub fn draw_crosshair(
|
||||
|
@ -40,25 +52,20 @@ pub fn draw_crosshair(
|
|||
raycast: View<LookingAtBlock>,
|
||||
settings: UniqueView<GameSettings>,
|
||||
) {
|
||||
let mut active = false;
|
||||
let mut active = !settings.dynamic_crosshair;
|
||||
if settings.dynamic_crosshair {
|
||||
if let Some((_, raycast)) = (&player, &raycast).iter().next() {
|
||||
active = raycast.0.is_some();
|
||||
}
|
||||
} else {
|
||||
active = true;
|
||||
}
|
||||
|
||||
Container::default()
|
||||
.with_size(size!(100%))
|
||||
.with_align(Alignment::Center)
|
||||
.with_children(|ui| {
|
||||
Image::new(crosshair.0)
|
||||
.with_color((1., 1., 1., if active { 0.5 } else { 0.3 }))
|
||||
.with_size(size!(18, 18))
|
||||
.transform()
|
||||
.scale(Vec2::splat(if active { 1. } else { 0.66 }))
|
||||
.rotate(if active { 0. } else { PI / 4. })
|
||||
Image::new(if active { crosshair.0 } else { crosshair.1 })
|
||||
.with_color((1., 1., 1., 0.5))
|
||||
.with_size(size!((CROSSHAIR_SIZE * 2)))
|
||||
.add_child(ui);
|
||||
})
|
||||
.add_root(&mut ui.hui, uvec2(size.0.x & !1, size.0.y & !1).as_vec2());
|
||||
|
|
Loading…
Reference in a new issue