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https://github.com/griffi-gh/kubi.git
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assert renderer in init stage
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parent
7edf3529db
commit
205f67a2e8
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@ -57,7 +57,6 @@ use rendering::{
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RenderTarget,
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RenderTarget,
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BackgroundColor,
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BackgroundColor,
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clear_background,
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clear_background,
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assert_renderer,
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primitives::init_primitives,
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primitives::init_primitives,
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selection_box::render_selection_box,
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selection_box::render_selection_box,
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world::draw_world,
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world::draw_world,
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@ -73,7 +72,6 @@ use gui::{render_gui, init_gui, gui_testing, update_gui};
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fn startup() -> Workload {
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fn startup() -> Workload {
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(
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(
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assert_renderer,
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initial_resize_event,
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initial_resize_event,
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load_settings,
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load_settings,
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load_prefabs,
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load_prefabs,
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@ -1,4 +1,4 @@
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut};
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use shipyard::{Unique, NonSendSync, UniqueView, UniqueViewMut, AllStoragesView};
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use glium::{
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use glium::{
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Display, Surface,
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Display, Surface,
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Version, Api,
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Version, Api,
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@ -35,18 +35,14 @@ impl Renderer {
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.with_gl_profile(GlProfile::Core);
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.with_gl_profile(GlProfile::Core);
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let display = Display::new(wb, cb, event_loop)
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let display = Display::new(wb, cb, event_loop)
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.expect("Failed to create a glium Display");
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.expect("Failed to create a glium Display");
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log::info!("renderer: {}", display.get_opengl_renderer_string());
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log::info!("Renderer: {}", display.get_opengl_renderer_string());
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log::info!("oepngl {}", display.get_opengl_version_string());
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log::info!("OpenGL {}", display.get_opengl_version_string());
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log::info!("Supports GLES {:?}", display.get_supported_glsl_version());
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assert!(display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLES 3.0 is not supported");
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Self { display }
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Self { display }
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}
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}
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}
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}
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pub fn assert_renderer(
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renderer: NonSendSync<UniqueView<Renderer>>
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) {
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assert!(renderer.display.is_glsl_version_supported(&Version(Api::GlEs, 3, 0)), "GLES 3.0 is not supported");
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}
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pub fn clear_background(
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pub fn clear_background(
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
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color: UniqueView<BackgroundColor>,
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color: UniqueView<BackgroundColor>,
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