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oops forgot to remove shader from prefab too
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@ -48,10 +48,6 @@ pub struct ChunkShaderPrefab(pub Program);
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#[repr(transparent)]
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pub struct ColoredShaderPrefab(pub Program);
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#[derive(Unique)]
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#[repr(transparent)]
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pub struct ProgressbarShaderPrefab(pub Program);
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pub fn load_prefabs(
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storages: AllStoragesView,
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renderer: NonSendSync<UniqueView<Renderer>>,
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@ -84,14 +80,6 @@ pub fn load_prefabs(
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&renderer.display
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)
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));
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storages.add_unique_non_send_sync(ProgressbarShaderPrefab(
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include_shader_prefab!(
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"gui/progressbar",
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"../shaders/gui/progressbar.vert",
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"../shaders/gui/progressbar.frag",
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&renderer.display
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)
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));
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log::info!("releasing shader compiler");
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