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@ -13,6 +13,9 @@ use super::{
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tasks::{ChunkTaskManager, ChunkTaskResponse, ChunkTask},
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tasks::{ChunkTaskManager, ChunkTaskResponse, ChunkTask},
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};
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};
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//todo limit task starts insted
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const MAX_CHUNK_RECV: usize = 8;
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pub fn update_loaded_world_around_player() -> Workload {
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pub fn update_loaded_world_around_player() -> Workload {
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(
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(
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update_chunks_if_player_moved,
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update_chunks_if_player_moved,
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@ -121,7 +124,7 @@ fn start_required_tasks(
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DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
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DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
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//start load task
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//start load task
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task_manager.spawn_task(ChunkTask::LoadChunk {
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task_manager.spawn_task(ChunkTask::LoadChunk {
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seed: 0xdead_cafe,
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seed: 0xbeef_face_dead_cafe,
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position
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position
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});
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});
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//Update chunk state
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//Update chunk state
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@ -157,54 +160,56 @@ fn process_completed_tasks(
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mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
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mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
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renderer: NonSendSync<UniqueView<Renderer>>
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renderer: NonSendSync<UniqueView<Renderer>>
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) {
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) {
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while let Some(res) = task_manager.receive() {
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for _ in 0..MAX_CHUNK_OPS {
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match res {
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if let Some(res) = task_manager.receive() {
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ChunkTaskResponse::LoadedChunk { position, chunk_data } => {
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match res {
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//check if chunk exists
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ChunkTaskResponse::LoadedChunk { position, chunk_data } => {
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let Some(chunk) = world.chunks.get_mut(&position) else {
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//check if chunk exists
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log::warn!("blocks data discarded: chunk doesn't exist");
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let Some(chunk) = world.chunks.get_mut(&position) else {
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return
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log::warn!("blocks data discarded: chunk doesn't exist");
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};
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return
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};
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//check if chunk still wants it
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//check if chunk still wants it
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if !matches!(chunk.desired_state, DesiredChunkState::Loaded | DesiredChunkState::Rendered) {
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if !matches!(chunk.desired_state, DesiredChunkState::Loaded | DesiredChunkState::Rendered) {
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log::warn!("block data discarded: state undesirable: {:?}", chunk.desired_state);
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log::warn!("block data discarded: state undesirable: {:?}", chunk.desired_state);
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return
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return
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}
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//set the block data
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chunk.block_data = Some(ChunkData {
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blocks: chunk_data
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});
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//update chunk state
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chunk.current_state = CurrentChunkState::Loaded;
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},
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ChunkTaskResponse::GeneratedMesh { position, vertices, indexes } => {
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//check if chunk exists
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let Some(chunk) = world.chunks.get_mut(&position) else {
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log::warn!("mesh discarded: chunk doesn't exist");
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return
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};
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//check if chunk still wants it
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if chunk.desired_state != DesiredChunkState::Rendered {
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log::warn!("mesh discarded: state undesirable: {:?}", chunk.desired_state);
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return
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}
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//apply the mesh
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let vertex_buffer = VertexBuffer::new(&renderer.display, &vertices).unwrap();
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let index_buffer = IndexBuffer::new(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
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let mesh_index = meshes.insert(ChunkMesh {
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is_dirty: false,
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vertex_buffer,
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index_buffer,
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});
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chunk.mesh_index = Some(mesh_index);
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//update chunk state
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chunk.current_state = CurrentChunkState::Rendered;
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}
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}
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//set the block data
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chunk.block_data = Some(ChunkData {
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blocks: chunk_data
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});
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//update chunk state
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chunk.current_state = CurrentChunkState::Loaded;
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},
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ChunkTaskResponse::GeneratedMesh { position, vertices, indexes } => {
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//check if chunk exists
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let Some(chunk) = world.chunks.get_mut(&position) else {
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log::warn!("mesh discarded: chunk doesn't exist");
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return
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};
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//check if chunk still wants it
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if chunk.desired_state != DesiredChunkState::Rendered {
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log::warn!("mesh discarded: state undesirable: {:?}", chunk.desired_state);
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return
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}
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//apply the mesh
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let vertex_buffer = VertexBuffer::new(&renderer.display, &vertices).unwrap();
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let index_buffer = IndexBuffer::new(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
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let mesh_index = meshes.insert(ChunkMesh {
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is_dirty: false,
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vertex_buffer,
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index_buffer,
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});
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chunk.mesh_index = Some(mesh_index);
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//update chunk state
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chunk.current_state = CurrentChunkState::Rendered;
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}
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}
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}
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}
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}
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}
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