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@ -13,6 +13,9 @@ use super::{
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tasks::{ChunkTaskManager, ChunkTaskResponse, ChunkTask},
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};
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//todo limit task starts insted
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const MAX_CHUNK_RECV: usize = 8;
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pub fn update_loaded_world_around_player() -> Workload {
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(
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update_chunks_if_player_moved,
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@ -121,7 +124,7 @@ fn start_required_tasks(
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DesiredChunkState::Loaded | DesiredChunkState::Rendered if chunk.current_state == CurrentChunkState::Nothing => {
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//start load task
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task_manager.spawn_task(ChunkTask::LoadChunk {
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seed: 0xdead_cafe,
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seed: 0xbeef_face_dead_cafe,
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position
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});
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//Update chunk state
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@ -157,7 +160,8 @@ fn process_completed_tasks(
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mut meshes: NonSendSync<UniqueViewMut<ChunkMeshStorage>>,
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renderer: NonSendSync<UniqueView<Renderer>>
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) {
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while let Some(res) = task_manager.receive() {
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for _ in 0..MAX_CHUNK_OPS {
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if let Some(res) = task_manager.receive() {
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match res {
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ChunkTaskResponse::LoadedChunk { position, chunk_data } => {
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//check if chunk exists
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@ -209,3 +213,4 @@ fn process_completed_tasks(
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}
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}
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}
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}
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