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@ -21,6 +21,9 @@ impl WorldThreading {
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self.load_tasks.is_empty() &&
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self.load_tasks.is_empty() &&
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self.mesh_tasks.is_empty()
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self.mesh_tasks.is_empty()
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}
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}
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pub fn task_amount(&self) -> usize {
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self.load_tasks.len() + self.mesh_tasks.len()
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}
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pub fn queue_load(&mut self, position: IVec2) {
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pub fn queue_load(&mut self, position: IVec2) {
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let handle = thread::spawn(|| {
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let handle = thread::spawn(|| {
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world_gen::generate_chunk()
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world_gen::generate_chunk()
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@ -0,0 +1,5 @@
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use crate::game::world::chunk::Chunk;
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pub fn generate_mesh(chunk: &Chunk, neighbors: [&Chunk; 4]) {
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}
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