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logging
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parent
c27b226d4d
commit
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@ -7,3 +7,5 @@ edition = "2021"
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glium = "0.32"
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glutin = "*"
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image = { version = "0.24", default_features = false, features = ["png"] }
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log = "0.4"
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env_logger = "0.10"
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@ -11,9 +11,13 @@ use assets::Assets;
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use display::init_display;
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pub fn run() {
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log::info!("starting up");
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let event_loop = EventLoop::new();
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log::info!("initializing display");
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let display = init_display(&event_loop);
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log::info!("loading assets");
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let assets = Assets::load_all_sync(&display);
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log::info!("game loaded");
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event_loop.run(move |ev, _, control_flow| {
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match ev {
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@ -2,6 +2,8 @@ use std::{fs, io};
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use glium::texture::{RawImage2d, SrgbTexture2d};
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fn load_png(file_path: &str, display: &glium::Display) -> SrgbTexture2d {
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log::info!("loading texture {}", file_path);
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//Load file
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let data = fs::read(file_path)
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.expect(&format!("Failed to load texture: {}", file_path));
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45
src/logging.rs
Normal file
45
src/logging.rs
Normal file
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@ -0,0 +1,45 @@
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//! Custom env_logger options and styling
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use env_logger::{fmt::Color, Builder, Env};
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use log::Level;
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use std::io::Write;
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pub fn init() {
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let mut env = Env::default();
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if cfg!(debug_assertions) {
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env = env.filter_or("RUST_LOG", "info");
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}
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Builder::from_env(env)
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.format(|buf, record| {
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let mut level_style = buf.style();
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level_style.set_color(match record.level() {
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Level::Error => Color::Red,
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Level::Warn => Color::Yellow,
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_ => Color::Blue
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}).set_bold(true);
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let mut location_style = buf.style();
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location_style.set_bold(true);
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location_style.set_dimmed(true);
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let mut location_line_style = buf.style();
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location_line_style.set_dimmed(true);
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writeln!(
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buf,
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"{} {:<50}\t{}{}{}",
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level_style.value(match record.level() {
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Level::Error => "[e]",
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Level::Warn => "[w]",
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Level::Info => "[i]",
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Level::Debug => "[d]",
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Level::Trace => "[t]",
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}),
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format!("{}", record.args()),
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location_style.value(record.module_path().unwrap_or("<unknown>")),
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location_line_style.value(" :"),
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location_line_style.value(record.line().unwrap_or(0))
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)
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})
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.init();
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}
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@ -1,5 +1,7 @@
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mod game;
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mod logging;
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fn main() {
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logging::init();
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game::run();
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}
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