check at runtime

This commit is contained in:
griffi-gh 2023-05-21 04:54:02 +02:00
parent f33d1589b3
commit 3159273495
3 changed files with 15 additions and 11 deletions

View file

@ -9,16 +9,17 @@ pub fn update_cursor_lock_state(
lock: UniqueView<CursorLock>, lock: UniqueView<CursorLock>,
display: NonSendSync<UniqueView<Renderer>> display: NonSendSync<UniqueView<Renderer>>
) { ) {
#[cfg(not(target_os = "android"))] { if cfg!(target_os = "android") {
if lock.is_inserted_or_modified() { return
let gl_window = display.display.gl_window(); }
let window = gl_window.window(); if lock.is_inserted_or_modified() {
window.set_cursor_grab(match lock.0 { let gl_window = display.display.gl_window();
true => CursorGrabMode::Confined, let window = gl_window.window();
false => CursorGrabMode::None, window.set_cursor_grab(match lock.0 {
}).expect("Failed to change cursor grab state"); true => CursorGrabMode::Confined,
window.set_cursor_visible(!lock.0); false => CursorGrabMode::None,
} }).expect("Failed to change cursor grab state");
window.set_cursor_visible(!lock.0);
} }
} }

View file

@ -120,6 +120,9 @@ pub fn draw_current_chunk_border(
camera: View<Camera>, camera: View<Camera>,
settings: UniqueView<GameSettings>, settings: UniqueView<GameSettings>,
) { ) {
if cfg!(target_os = "android") {
return
}
if !settings.debug_draw_current_chunk_border { if !settings.debug_draw_current_chunk_border {
return return
} }

View file

@ -29,7 +29,7 @@ impl Default for GameSettings {
max_anisotropy: Some(16), max_anisotropy: Some(16),
render_distance: 6, render_distance: 6,
mouse_sensitivity: 1., mouse_sensitivity: 1.,
debug_draw_current_chunk_border: cfg!(debug_assertions), debug_draw_current_chunk_border: cfg!(not(target_os = "android")) && cfg!(debug_assertions),
} }
} }
} }