use immut. buffers for primitives

This commit is contained in:
griffi-gh 2023-11-23 11:43:48 +01:00
parent e78400ae82
commit 3231a292ad
3 changed files with 10 additions and 10 deletions

View file

@ -51,7 +51,7 @@ fn main() {
gap: 1., gap: 1.,
elements: { elements: {
let mut elements: Vec<Box<dyn UiElement>> = vec![]; let mut elements: Vec<Box<dyn UiElement>> = vec![];
for i in 0..100 { for i in 0..10000 {
elements.push(Box::new(ProgressBar { elements.push(Box::new(ProgressBar {
value: (instant.elapsed().as_secs_f32() + (i as f32 / 10.)).sin().powi(2), value: (instant.elapsed().as_secs_f32() + (i as f32 / 10.)).sin().powi(2),
size: (UiSize::Auto, UiSize::Pixels(5.)), size: (UiSize::Auto, UiSize::Pixels(5.)),

View file

@ -59,25 +59,25 @@ pub(super) fn init_cube_primitive(
display: NonSendSync<UniqueView<Renderer>> display: NonSendSync<UniqueView<Renderer>>
) { ) {
{ {
let vert = VertexBuffer::new( let vert = VertexBuffer::immutable(
&display.display, &display.display,
CUBE_VERTICES CUBE_VERTICES
).unwrap(); ).unwrap();
let index = IndexBuffer::new( let index = IndexBuffer::immutable(
&display.display, &display.display,
PrimitiveType::TrianglesList, PrimitiveType::TrianglesList,
CUBE_INDICES CUBE_INDICES
).unwrap(); ).unwrap();
storages.add_unique_non_send_sync(CubePrimitive(vert, index)); storages.add_unique_non_send_sync(CubePrimitive(vert, index));
} }
{ {
let vert = VertexBuffer::new( let vert = VertexBuffer::immutable(
&display.display, &display.display,
CENTERED_CUBE_VERTICES CENTERED_CUBE_VERTICES
).unwrap(); ).unwrap();
let index = IndexBuffer::new( let index = IndexBuffer::immutable(
&display.display, &display.display,
PrimitiveType::TrianglesList, PrimitiveType::TrianglesList,
CUBE_INDICES CUBE_INDICES
).unwrap(); ).unwrap();
storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index)); storages.add_unique_non_send_sync(CenteredCubePrimitive(vert, index));

View file

@ -18,13 +18,13 @@ pub(super) fn init_rect_primitive(
storages: AllStoragesView, storages: AllStoragesView,
display: NonSendSync<UniqueView<Renderer>> display: NonSendSync<UniqueView<Renderer>>
) { ) {
let vert = VertexBuffer::new( let vert = VertexBuffer::immutable(
&display.display, &display.display,
RECT_VERTEX RECT_VERTEX
).unwrap(); ).unwrap();
let index = IndexBuffer::new( let index = IndexBuffer::immutable(
&display.display, &display.display,
PrimitiveType::TrianglesList, PrimitiveType::TrianglesList,
RECT_INDEX RECT_INDEX
).unwrap(); ).unwrap();
storages.add_unique_non_send_sync(RectPrimitive(vert, index)); storages.add_unique_non_send_sync(RectPrimitive(vert, index));