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use immut. buffers for primitives
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@ -51,7 +51,7 @@ fn main() {
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gap: 1.,
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elements: {
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let mut elements: Vec<Box<dyn UiElement>> = vec![];
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for i in 0..100 {
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for i in 0..10000 {
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elements.push(Box::new(ProgressBar {
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value: (instant.elapsed().as_secs_f32() + (i as f32 / 10.)).sin().powi(2),
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size: (UiSize::Auto, UiSize::Pixels(5.)),
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@ -59,11 +59,11 @@ pub(super) fn init_cube_primitive(
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display: NonSendSync<UniqueView<Renderer>>
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) {
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{
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let vert = VertexBuffer::new(
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let vert = VertexBuffer::immutable(
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&display.display,
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CUBE_VERTICES
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).unwrap();
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let index = IndexBuffer::new(
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let index = IndexBuffer::immutable(
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&display.display,
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PrimitiveType::TrianglesList,
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CUBE_INDICES
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@ -71,11 +71,11 @@ pub(super) fn init_cube_primitive(
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storages.add_unique_non_send_sync(CubePrimitive(vert, index));
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}
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{
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let vert = VertexBuffer::new(
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let vert = VertexBuffer::immutable(
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&display.display,
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CENTERED_CUBE_VERTICES
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).unwrap();
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let index = IndexBuffer::new(
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let index = IndexBuffer::immutable(
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&display.display,
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PrimitiveType::TrianglesList,
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CUBE_INDICES
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@ -18,11 +18,11 @@ pub(super) fn init_rect_primitive(
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storages: AllStoragesView,
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display: NonSendSync<UniqueView<Renderer>>
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) {
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let vert = VertexBuffer::new(
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let vert = VertexBuffer::immutable(
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&display.display,
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RECT_VERTEX
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).unwrap();
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let index = IndexBuffer::new(
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let index = IndexBuffer::immutable(
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&display.display,
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PrimitiveType::TrianglesList,
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RECT_INDEX
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