wip smoverlay

This commit is contained in:
griffi-gh 2024-05-13 19:47:36 +02:00
parent 1bf61500b3
commit 34a0c8c648
5 changed files with 57 additions and 0 deletions

1
kubi/shaders/c2d.wgsl Normal file
View file

@ -0,0 +1 @@
//TODO

View file

@ -2,7 +2,9 @@ use bytemuck::{Pod, Zeroable};
use shipyard::{IntoWorkload, Workload}; use shipyard::{IntoWorkload, Workload};
mod cube; mod cube;
mod fstri;
pub use cube::CubePrimitive; pub use cube::CubePrimitive;
pub use fstri::FstriPrimitive;
pub fn init_primitives() -> Workload { pub fn init_primitives() -> Workload {
( (
@ -23,3 +25,17 @@ impl PrimitiveVertex {
attributes: &wgpu::vertex_attr_array![0 => Float32x3], attributes: &wgpu::vertex_attr_array![0 => Float32x3],
}; };
} }
#[derive(Clone, Copy, Default, Pod, Zeroable)]
#[repr(C, packed)]
pub struct PrimitiveVertex2 {
pub position: [f32; 2],
}
impl PrimitiveVertex2 {
pub const LAYOUT: wgpu::VertexBufferLayout<'static> = wgpu::VertexBufferLayout {
array_stride: std::mem::size_of::<PrimitiveVertex2>() as wgpu::BufferAddress,
step_mode: wgpu::VertexStepMode::Vertex,
attributes: &wgpu::vertex_attr_array![0 => Float32x2],
};
}

View file

@ -0,0 +1,24 @@
use shipyard::{AllStoragesView, Unique, UniqueView};
use wgpu::util::DeviceExt;
use crate::rendering::Renderer;
use super::PrimitiveVertex2;
pub const FSTRI_VERTICES: &[PrimitiveVertex2] = &[
PrimitiveVertex2 { position: [0.0, 0.0] },
PrimitiveVertex2 { position: [1.0, 0.0] },
PrimitiveVertex2 { position: [0.0, 1.0] },
PrimitiveVertex2 { position: [1.0, 1.0] },
];
#[derive(Unique)]
pub struct FstriPrimitive(wgpu::Buffer);
pub fn init_fstri_primitive(storages: AllStoragesView) {
let renderer = storages.borrow::<UniqueView<Renderer>>().unwrap();
let buffer = renderer.device().create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("fstri_vertex_buffer"),
contents: bytemuck::cast_slice(FSTRI_VERTICES),
usage: wgpu::BufferUsages::COPY_DST | wgpu::BufferUsages::VERTEX,
});
storages.add_unique(FstriPrimitive(buffer));
}

View file

@ -0,0 +1,14 @@
pub fn create_render_pipeline(
ren: UniqueView<Renderer>,
stri_primitive: UniqueView<FstriPrimitive>,
) -> wgpu::RenderPipeline {
let shader = ren.device().create_shader_module(
wgpu::include_wgsl!("../../../shaders/c2d.wgsl")
);
let pipeline_layout = ren.device().create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("smoverlay_pipeline_layout"),
bind_group_layouts: &[&ren.bind_group_layout],
push_constant_ranges: &[],
});
//TODO
}

View file

@ -1,3 +1,5 @@
mod pipeline;
// use glium::{uniform, Blend, DrawParameters, Surface}; // use glium::{uniform, Blend, DrawParameters, Surface};
// use kubi_shared::transform::Transform; // use kubi_shared::transform::Transform;
// use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View}; // use shipyard::{IntoIter, NonSendSync, UniqueView, UniqueViewMut, View};