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Update neighbors
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parent
319cffbb4e
commit
34fa47acbe
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@ -1,5 +1,5 @@
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use glam::IVec3;
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use kubi_shared::blocks::Block;
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use glam::{IVec3, ivec3};
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use kubi_shared::{blocks::Block, chunk::CHUNK_SIZE};
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use shipyard::{UniqueViewMut, Unique};
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use super::ChunkStorage;
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@ -27,14 +27,33 @@ pub fn apply_queued_blocks(
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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mut world: UniqueViewMut<ChunkStorage>
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) {
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//maybe i need to check for desired/current state here before marking as dirty?
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queue.queue.retain(|&event| {
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if let Some(block) = world.get_block_mut(event.position) {
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*block = event.value;
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//mark chunk as dirty
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//maybe i need to check for desired/current state here?
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let (chunk_pos, _) = ChunkStorage::to_chunk_coords(event.position);
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let (chunk_pos, block_pos) = ChunkStorage::to_chunk_coords(event.position);
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let chunk = world.chunks.get_mut(&chunk_pos).expect("This error should never happen, if it does then something is super fucked up and the whole project needs to be burnt down.");
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chunk.mesh_dirty = true;
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//If block pos is close to the border, some neighbors may be dirty!
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const DIRECTIONS: [IVec3; 6] = [
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ivec3(1, 0, 0),
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ivec3(-1, 0, 0),
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ivec3(0, 1, 0),
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ivec3(0, -1, 0),
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ivec3(0, 0, 1),
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ivec3(0, 0, -1),
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];
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for direction in DIRECTIONS {
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let outside_chunk = |x| !(0..CHUNK_SIZE as i32).contains(x);
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let chunk_dirty = (block_pos + direction).to_array().iter().any(outside_chunk);
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if chunk_dirty {
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let dir_chunk_pos = chunk_pos + direction;
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if let Some(dir_chunk) = world.chunks.get_mut(&dir_chunk_pos) {
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dir_chunk.mesh_dirty = true;
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}
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}
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}
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return false
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}
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true
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