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log after load finish
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@ -64,6 +64,7 @@ fn switch_to_ingame_if_loaded(
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if world.chunks.iter().all(|(_, chunk)| {
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if world.chunks.iter().all(|(_, chunk)| {
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chunk.desired_state.matches(chunk.current_state)
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chunk.desired_state.matches(chunk.current_state)
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}) {
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}) {
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log::info!("Finished loadinf chunks");
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state.0 = Some(GameState::InGame);
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state.0 = Some(GameState::InGame);
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}
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}
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}
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}
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