minor changes to rendering.rs

This commit is contained in:
griffi-gh 2024-05-05 01:34:27 +02:00
parent 7ac045f013
commit 35ff06a439

View file

@ -35,8 +35,9 @@ pub fn render_master(storages: AllStoragesViewMut) {
let surface_texture = renderer.surface().get_current_texture().unwrap(); let surface_texture = renderer.surface().get_current_texture().unwrap();
let surface_view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default()); let surface_view = surface_texture.texture.create_view(&wgpu::TextureViewDescriptor::default());
//Main in-game render pass
if storages.run(is_ingame) { if storages.run(is_ingame) {
let bg_color = storages.borrow::<UniqueView<BackgroundColor>>().unwrap(); let bg = storages.borrow::<UniqueView<BackgroundColor>>().unwrap().0;
let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor { let mut render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("main0_pass"), label: Some("main0_pass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment { color_attachments: &[Some(wgpu::RenderPassColorAttachment {
@ -44,9 +45,9 @@ pub fn render_master(storages: AllStoragesViewMut) {
resolve_target: None, resolve_target: None,
ops: wgpu::Operations { ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color { load: wgpu::LoadOp::Clear(wgpu::Color {
r: bg_color.0.x as f64, r: bg.x as f64,
g: bg_color.0.y as f64, g: bg.y as f64,
b: bg_color.0.z as f64, b: bg.z as f64,
a: 1.0, a: 1.0,
}), }),
store: wgpu::StoreOp::Store, store: wgpu::StoreOp::Store,
@ -59,27 +60,13 @@ pub fn render_master(storages: AllStoragesViewMut) {
let data = (&mut render_pass, &*renderer); let data = (&mut render_pass, &*renderer);
storages.run_with_data(world::draw_world, data); storages.run_with_data(world::draw_world, data);
// render_pass.set_pipeline(&renderer.pipeline);
// render_pass.set_bind_group(0, &renderer.bind_group, &[]);
// render_pass.set_vertex_buffer(0, renderer.vertex_buffer.slice(..));
// render_pass.set_index_buffer(renderer.index_buffer.slice(..));
// render_pass.draw_indexed(0..renderer.num_indices, 0, 0..1);
} }
renderer.queue().submit(std::iter::once(encoder.finish())); renderer.queue().submit(std::iter::once(encoder.finish()));
surface_texture.present(); surface_texture.present();
} }
// pub fn clear_background( /// Resize the renderer when the window is resized
// mut target: NonSendSync<UniqueViewMut<RenderTarget>>,
// color: UniqueView<BackgroundColor>,
// ) {
// target.0.clear_color_srgb_and_depth((color.0.x, color.0.y, color.0.z, 1.), 1.);
// }
//Resize the renderer
pub fn resize_renderer( pub fn resize_renderer(
mut renderer: UniqueViewMut<Renderer>, mut renderer: UniqueViewMut<Renderer>,
resize: View<WindowResizedEvent>, resize: View<WindowResizedEvent>,
@ -89,11 +76,8 @@ pub fn resize_renderer(
} }
} }
//not sure if this belongs here //Deprecated WindowSize thingy
pub fn init_window_size(storages: AllStoragesView) {
pub fn init_window_size(
storages: AllStoragesView,
) {
let size = storages.borrow::<View<WindowResizedEvent>>().unwrap().iter().next().unwrap().0; let size = storages.borrow::<View<WindowResizedEvent>>().unwrap().iter().next().unwrap().0;
storages.add_unique(WindowSize(size)) storages.add_unique(WindowSize(size))
} }
@ -107,8 +91,8 @@ pub fn update_window_size(
} }
} }
pub fn if_resized ( // pub fn if_resized (
resize: View<WindowResizedEvent>, // resize: View<WindowResizedEvent>,
) -> bool { // ) -> bool {
resize.len() > 0 // resize.len() > 0
} // }