mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
fix some stuff
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parent
2656f5af21
commit
363dcddeca
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@ -3,20 +3,19 @@ use winit::{keyboard::KeyCode, event_loop::ControlFlow};
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use crate::input::RawKbmInputState;
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#[derive(Unique)]
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pub struct SetControlFlow(pub Option<ControlFlow>);
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pub struct RequestExit(pub bool);
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pub fn exit_on_esc(
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raw_inputs: UniqueView<RawKbmInputState>,
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mut control_flow: UniqueViewMut<SetControlFlow>
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mut exit: UniqueViewMut<RequestExit>
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) {
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if raw_inputs.keyboard_state.contains(KeyCode::Escape as u32) {
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//TODO MIGRATION: fix exit on esc
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//control_flow.0 = Some(ControlFlow::Exit);
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exit.0 = true;
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}
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}
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pub fn insert_control_flow_unique(
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storages: AllStoragesView
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) {
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storages.add_unique(SetControlFlow(None))
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storages.add_unique(RequestExit(false))
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}
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@ -72,7 +72,7 @@ use rendering::{
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use block_placement::update_block_placement;
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use delta_time::{DeltaTime, init_delta_time};
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use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
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use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
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use control_flow::{exit_on_esc, insert_control_flow_unique, RequestExit};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit, is_singleplayer};
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use init::initialize_from_args;
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@ -215,8 +215,8 @@ pub fn kubi_main() {
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//Run the event loop
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let mut last_update = Instant::now();
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event_loop.run(move |event, target| {
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target.set_control_flow(ControlFlow::Poll);
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event_loop.run(move |event, window_target| {
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window_target.set_control_flow(ControlFlow::Poll);
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process_glutin_events(&mut world, &event);
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#[allow(clippy::collapsible_match, clippy::single_match)]
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@ -224,7 +224,7 @@ pub fn kubi_main() {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::CloseRequested => {
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log::info!("exit requested");
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target.exit();
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window_target.exit();
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},
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_ => (),
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},
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@ -258,9 +258,8 @@ pub fn kubi_main() {
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world.run_workload(after_frame_end).unwrap();
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//Process control flow changes
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if let Some(flow) = world.borrow::<UniqueView<SetControlFlow>>().unwrap().0 {
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//TODO MIGRATION
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//*control_flow = flow;
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if world.borrow::<UniqueView<RequestExit>>().unwrap().0 == true {
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window_target.exit();
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}
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},
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_ => (),
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@ -12,7 +12,7 @@ use kubi_shared::networking::{
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};
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use crate::{
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events::EventComponent,
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control_flow::SetControlFlow,
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control_flow::RequestExit,
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world::tasks::ChunkTaskManager,
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state::is_ingame_or_loading,
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fixed_timestamp::FixedTimestamp
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@ -155,20 +155,20 @@ pub fn update_networking_late() -> Workload {
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}
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pub fn disconnect_on_exit(
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control_flow: UniqueView<SetControlFlow>,
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exit: UniqueView<RequestExit>,
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mut client: UniqueViewMut<UdpClient>,
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) {
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//TODO MIGRATION
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// if let Some(ControlFlow::ExitWithCode(_)) = control_flow.0 {
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// if client.0.is_active() {
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// client.0.flush();
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// client.0.disconnect();
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// while client.0.is_active() { client.0.step().for_each(|_|()); }
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// log::info!("Client disconnected");
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// } else {
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// log::info!("Client inactive")
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// }
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// }
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//TODO check if this works
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if exit.0 {
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if client.0.is_active() {
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client.0.flush();
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client.0.disconnect();
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while client.0.is_active() { client.0.step().for_each(|_|()); }
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log::info!("Client disconnected");
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} else {
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log::info!("Client inactive")
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}
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}
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}
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// conditions
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@ -36,7 +36,7 @@ impl Renderer {
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pub fn init(event_loop: &EventLoop<()>, settings: &GameSettings) -> Self {
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log::info!("initializing display");
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let (window, display) = glium::backend::glutin::SimpleWindowBuilder::new().build(&event_loop);
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let (window, display) = glium::backend::glutin::SimpleWindowBuilder::new().build(event_loop);
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// let wb = WindowBuilder::new()
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// .with_title("kubi")
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