it kinda runs

This commit is contained in:
griffi-gh 2023-07-17 00:39:20 +02:00
parent 34b9398e80
commit 37ced81e7b
3 changed files with 47 additions and 3 deletions

View file

@ -9,7 +9,7 @@ pub fn init() {
use env_logger::{fmt::Color, Builder, Env};
let env = Env::default()
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn");
.filter_or("RUST_LOG", "trace,gilrs=warn,rusty_xinput=warn,wgpu=warn,wgpu_core=warn,wgpu_hal=error");
Builder::from_env(env)
.format(|buf, record| {
let mut level_style = buf.style();

View file

@ -1 +1,21 @@
//TODO migrate
//TODO migrate, this is just some filler code to make the game compile
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
let x = f32(1 - i32(in_vertex_index)) * 0.5;
let y = f32(i32(in_vertex_index & 1u) * 2 - 1) * 0.5;
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
return out;
}
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return vec4<f32>(0.3, 0.2, 0.1, 1.0);
}

View file

@ -158,12 +158,36 @@ impl Renderer {
pub fn begin(&self) -> RenderTarget {
//Surface texture
let output = self.surface.get_current_texture().unwrap();
//View
let view = output.texture.create_view(&wgpu::TextureViewDescriptor::default());
//Encoder
let encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
let mut encoder = self.device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
label: Some("RenderEncoder"),
});
//Begin render pass
{
let _render_pass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: Some("RenderPass"),
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(wgpu::Color {
r: 0.1,
g: 0.2,
b: 0.3,
a: 1.0,
}),
store: true,
},
})],
depth_stencil_attachment: None,
});
}
RenderTarget { output, view, encoder }
}