mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 22:38:41 -06:00
refactor net code to use enums
This commit is contained in:
parent
f5fd6d0b05
commit
3a42c293dd
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@ -8,10 +8,10 @@ use kubi_shared::{
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ServerToClientMessage,
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InitData,
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ClientInitData,
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C_CLIENT_HELLO,
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},
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client::{Client, ClientId, Username},
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channels::{CHANNEL_AUTH, CHANNEL_SYS_EVT},
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ClientToServerMessageType,
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},
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client::{Client, ClientId, Username},
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channels::Channel,
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},
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player::{Player, PLAYER_HEALTH},
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transform::Transform, entity::{Entity, Health}
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@ -37,7 +37,7 @@ pub fn authenticate_players(
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let ServerEvent::Receive(client_addr, data) = event else{
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continue
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};
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if !event.is_message_of_type::<C_CLIENT_HELLO>() {
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if !event.is_message_of_type::<{ClientToServerMessageType::ClientHello as u8}>() {
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continue
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}
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let Some(client) = server.0.client(client_addr) else {
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@ -62,7 +62,7 @@ pub fn authenticate_players(
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postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
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reason: "Incorrect password".into()
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}).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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Channel::Auth as usize,
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SendMode::Reliable
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);
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continue
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@ -72,7 +72,7 @@ pub fn authenticate_players(
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postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
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reason: "This server is password protected".into()
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}).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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Channel::Auth as usize,
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SendMode::Reliable
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);
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continue
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@ -88,7 +88,7 @@ pub fn authenticate_players(
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postcard::to_allocvec(&ServerToClientMessage::ServerFuckOff {
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reason: "Can't find a free spot for you!".into()
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}).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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Channel::Auth as usize,
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SendMode::Reliable
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);
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continue
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@ -164,7 +164,7 @@ pub fn authenticate_players(
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};
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other_client.borrow_mut().send(
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postcard::to_allocvec(&message).unwrap().into_boxed_slice(),
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CHANNEL_SYS_EVT,
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Channel::SysEvt as usize,
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SendMode::Reliable
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);
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}
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@ -175,7 +175,7 @@ pub fn authenticate_players(
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postcard::to_allocvec(&ServerToClientMessage::ServerHello {
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init: init_data
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}).unwrap().into_boxed_slice(),
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CHANNEL_AUTH,
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Channel::Auth as usize,
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SendMode::Reliable
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);
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@ -5,14 +5,14 @@ use uflow::SendMode;
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use std::net::SocketAddr;
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use kubi_shared::{
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networking::{
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client::{ClientIdMap, Client},
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messages::{ClientToServerMessage, ServerToClientMessage, C_POSITION_CHANGED},
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channels::CHANNEL_MOVE
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client::{ClientIdMap, Client},
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messages::{ClientToServerMessage, ServerToClientMessage, ClientToServerMessageType},
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channels::Channel
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},
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transform::Transform
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};
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use crate::{
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server::{ServerEvents, UdpServer},
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server::{ServerEvents, UdpServer},
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util::check_message_auth
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};
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@ -41,9 +41,10 @@ pub fn sync_client_positions(
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addrs: View<ClientAddress>,
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) {
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for event in &events.0 {
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let Some(message) = check_message_auth::<C_POSITION_CHANGED>(&server, event, &clients, &addr_map) else {
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continue;
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};
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let Some(message) = check_message_auth
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::<{ClientToServerMessageType::PositionChanged as u8}>
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(&server, event, &clients, &addr_map) else { continue };
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let ClientToServerMessage::PositionChanged { position, velocity: _, direction } = message.message else {
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unreachable!()
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};
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@ -71,8 +72,8 @@ pub fn sync_client_positions(
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position,
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direction
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}
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).unwrap().into_boxed_slice(),
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CHANNEL_MOVE,
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).unwrap().into_boxed_slice(),
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Channel::Move as usize,
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SendMode::Reliable
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);
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}
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@ -2,8 +2,8 @@ use shipyard::{Unique, UniqueView, UniqueViewMut, Workload, IntoWorkload, AllSto
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use glam::IVec3;
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use hashbrown::HashMap;
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, C_CHUNK_SUB_REQUEST, C_QUEUE_BLOCK},
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channels::{CHANNEL_WORLD, CHANNEL_BLOCK},
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messages::{ClientToServerMessage, ServerToClientMessage, ClientToServerMessageType},
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channels::Channel,
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client::Client,
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};
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use uflow::{server::RemoteClient, SendMode};
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@ -45,7 +45,11 @@ pub fn send_chunk_compressed(
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ser_message.truncate(1);
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ser_message.append(&mut compressed);
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let ser_message = ser_message.into_boxed_slice();
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client.borrow_mut().send(ser_message, CHANNEL_WORLD, SendMode::Reliable);
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client.borrow_mut().send(
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ser_message,
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Channel::World as usize,
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SendMode::Reliable
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);
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Ok(())
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}
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@ -59,9 +63,10 @@ fn process_chunk_requests(
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clients: View<Client>
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) {
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for event in &events.0 {
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let Some(message) = check_message_auth::<C_CHUNK_SUB_REQUEST>(&server, event, &clients, &addr_map) else {
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continue;
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};
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let Some(message) = check_message_auth
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::<{ClientToServerMessageType::ChunkSubRequest as u8}>
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(&server, event, &clients, &addr_map) else { continue };
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let ClientToServerMessage::ChunkSubRequest { chunk: chunk_position } = message.message else {
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unreachable!()
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};
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@ -151,16 +156,17 @@ fn process_block_queue_messages(
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addrs: View<ClientAddress>,
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) {
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for event in &events.0 {
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let Some(message) = check_message_auth::<C_QUEUE_BLOCK>(&server, event, &clients, &addr_map) else {
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continue;
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};
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let Some(message) = check_message_auth
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::<{ClientToServerMessageType::QueueBlock as u8}>
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(&server, event, &clients, &addr_map) else { continue };
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let ClientToServerMessage::QueueBlock { item } = message.message else { unreachable!() };
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//TODO place in our own queue, for now just send to other clients
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log::info!("Placed block {:?} at {}", item.block_type, item.position);
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for (other_client, other_client_address) in (&clients, &addrs).iter() {
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//No need to send the event back
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if message.client_id == other_client.0 {
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continue
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continue
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}
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//Get client
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let Some(client) = server.0.client(&other_client_address.0) else {
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@ -172,7 +178,7 @@ fn process_block_queue_messages(
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postcard::to_allocvec(
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&ServerToClientMessage::QueueBlock { item }
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).unwrap().into_boxed_slice(),
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CHANNEL_BLOCK,
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Channel::Block as usize,
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SendMode::Reliable,
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);
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}
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@ -1,6 +1,9 @@
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pub const CHANNEL_GENERIC: usize = 0;
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pub const CHANNEL_AUTH: usize = 1;
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pub const CHANNEL_WORLD: usize = 2;
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pub const CHANNEL_BLOCK: usize = 3;
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pub const CHANNEL_MOVE: usize = 4;
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pub const CHANNEL_SYS_EVT: usize = 5;
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#[repr(u8)]
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pub enum Channel {
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Generic = 0,
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Auth = 1,
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World = 2,
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Block = 3,
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Move = 4,
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SysEvt = 5,
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}
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@ -5,60 +5,86 @@ use super::client::ClientId;
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pub const PROTOCOL_ID: u16 = 0;
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pub const C_CLIENT_HELLO: u8 = 0;
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pub const C_POSITION_CHANGED: u8 = 1;
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pub const C_CHUNK_SUB_REQUEST: u8 = 2;
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pub const C_CHUNK_UNUBSCRIBE: u8 = 3;
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pub const C_QUEUE_BLOCK: u8 = 4;
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pub trait ToMessageType<T> {
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fn message_type(&self) -> T;
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}
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#[repr(u8)]
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#[non_exhaustive]
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pub enum ClientToServerMessageType {
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ClientHello = 0,
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PositionChanged = 1,
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ChunkSubRequest = 2,
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ChunkUnsubscribe = 3,
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QueueBlock = 4,
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}
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#[derive(Serialize, Deserialize, Clone)]
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#[repr(u8)]
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#[non_exhaustive]
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pub enum ClientToServerMessage {
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ClientHello {
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username: String,
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password: Option<String>,
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} = C_CLIENT_HELLO,
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} = ClientToServerMessageType::ClientHello as u8,
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PositionChanged {
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position: Vec3,
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velocity: Vec3,
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direction: Quat,
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} = C_POSITION_CHANGED,
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} = ClientToServerMessageType::PositionChanged as u8,
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ChunkSubRequest {
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chunk: IVec3,
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} = C_CHUNK_SUB_REQUEST,
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} = ClientToServerMessageType::ChunkSubRequest as u8,
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ChunkUnsubscribe {
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chunk: IVec3,
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} = C_CHUNK_UNUBSCRIBE,
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} = ClientToServerMessageType::ChunkUnsubscribe as u8,
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QueueBlock {
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item: QueuedBlock
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} = C_QUEUE_BLOCK,
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} = ClientToServerMessageType::QueueBlock as u8,
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}
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pub const S_SERVER_HELLO: u8 = 0;
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pub const S_SERVER_FUCK_OFF: u8 = 1;
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pub const S_PLAYER_POSITION_CHANGED: u8 = 2;
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pub const S_CHUNK_RESPONSE: u8 = 3;
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pub const S_QUEUE_BLOCK: u8 = 4;
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pub const S_PLAYER_CONNECTED: u8 = 5;
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pub const S_PLAYER_DISCONNECTED: u8 = 6;
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impl ToMessageType<ClientToServerMessageType> for ClientToServerMessage {
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fn message_type(&self) -> ClientToServerMessageType {
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match self {
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ClientToServerMessage::ClientHello { .. } => ClientToServerMessageType::ClientHello,
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ClientToServerMessage::PositionChanged { .. } => ClientToServerMessageType::PositionChanged,
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ClientToServerMessage::ChunkSubRequest { .. } => ClientToServerMessageType::ChunkSubRequest,
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ClientToServerMessage::ChunkUnsubscribe { .. } => ClientToServerMessageType::ChunkUnsubscribe,
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ClientToServerMessage::QueueBlock { .. } => ClientToServerMessageType::QueueBlock,
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}
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}
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}
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#[repr(u8)]
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#[non_exhaustive]
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pub enum ServerToClientMessageType {
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ServerHello = 0,
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ServerFuckOff = 1,
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PlayerPositionChanged = 2,
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ChunkResponse = 3,
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QueueBlock = 4,
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PlayerConnected = 5,
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PlayerDisconnected = 6,
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}
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#[serde_with::serde_as]
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#[derive(Serialize, Deserialize, Clone)]
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#[repr(u8)]
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#[non_exhaustive]
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pub enum ServerToClientMessage {
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ServerHello {
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init: InitData
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} = S_SERVER_HELLO,
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} = ServerToClientMessageType::ServerHello as u8,
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ServerFuckOff {
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reason: String,
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} = S_SERVER_FUCK_OFF,
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} = ServerToClientMessageType::ServerFuckOff as u8,
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PlayerPositionChanged {
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client_id: ClientId,
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position: Vec3,
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direction: Quat,
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} = S_PLAYER_POSITION_CHANGED,
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} = ServerToClientMessageType::PlayerPositionChanged as u8,
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///## WARNING: THIS IS COMPRESSED
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///MESSAGES OF THIS TYPE ARE FULLY
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@ -69,19 +95,33 @@ pub enum ServerToClientMessage {
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#[serde_as(as = "Box<[[[_; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]>")]
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data: BlockData,
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queued: Vec<QueuedBlock>,
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} = S_CHUNK_RESPONSE,
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} = ServerToClientMessageType::ChunkResponse as u8,
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QueueBlock {
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item: QueuedBlock
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} = S_QUEUE_BLOCK,
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} = ServerToClientMessageType::QueueBlock as u8,
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PlayerConnected {
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init: ClientInitData
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} = S_PLAYER_CONNECTED,
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} = ServerToClientMessageType::PlayerConnected as u8,
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PlayerDisconnected {
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id: ClientId
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} = S_PLAYER_DISCONNECTED,
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} = ServerToClientMessageType::PlayerDisconnected as u8,
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}
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impl ToMessageType<ServerToClientMessageType> for ServerToClientMessage {
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fn message_type(&self) -> ServerToClientMessageType {
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match self {
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ServerToClientMessage::ServerHello { .. } => ServerToClientMessageType::ServerHello,
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ServerToClientMessage::ServerFuckOff { .. } => ServerToClientMessageType::ServerFuckOff,
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ServerToClientMessage::PlayerPositionChanged { .. } => ServerToClientMessageType::PlayerPositionChanged,
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ServerToClientMessage::ChunkResponse { .. } => ServerToClientMessageType::ChunkResponse,
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ServerToClientMessage::QueueBlock { .. } => ServerToClientMessageType::QueueBlock,
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ServerToClientMessage::PlayerConnected { .. } => ServerToClientMessageType::PlayerConnected,
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ServerToClientMessage::PlayerDisconnected { .. } => ServerToClientMessageType::PlayerDisconnected,
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}
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}
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}
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//---
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|
|
|
@ -1,11 +1,9 @@
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use shipyard::{UniqueViewMut, View, IntoIter, AllStoragesViewMut};
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use uflow::{client::Event as ClientEvent, SendMode};
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use kubi_shared::{
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networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO},
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state::ClientJoinState,
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channels::CHANNEL_AUTH,
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},
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
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state::ClientJoinState,
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channels::Channel,
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};
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use crate::player::{spawn_local_player_multiplayer, spawn_remote_player_multiplayer};
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use super::{UdpClient, NetworkEvent};
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|
@ -27,7 +25,7 @@ pub fn say_hello(
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postcard::to_allocvec(
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&ClientToServerMessage::ClientHello { username, password }
|
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).unwrap().into_boxed_slice(),
|
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CHANNEL_AUTH,
|
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Channel::Auth as usize,
|
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SendMode::Reliable
|
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);
|
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}
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|
@ -40,7 +38,7 @@ pub fn check_server_hello_response(
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let ClientEvent::Receive(data) = &event.0 else {
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return None
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};
|
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if !event.is_message_of_type::<S_SERVER_HELLO>() {
|
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if !event.is_message_of_type::<{ServerToClientMessageType::ServerHello as u8}>() {
|
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return None
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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|
|
|
@ -4,10 +4,10 @@ use uflow::{SendMode, client::Event as ClientEvent};
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use kubi_shared::{
|
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transform::Transform,
|
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networking::{
|
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messages::{ClientToServerMessage, ServerToClientMessage, S_PLAYER_POSITION_CHANGED, S_PLAYER_CONNECTED},
|
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channels::CHANNEL_MOVE,
|
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
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channels::Channel,
|
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client::ClientIdMap,
|
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},
|
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},
|
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};
|
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use crate::{
|
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events::player_actions::PlayerActionEvent,
|
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|
@ -35,7 +35,7 @@ pub fn send_player_movement_events(
|
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velocity: Vec3::ZERO,
|
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direction: *direction
|
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}).unwrap().into_boxed_slice(),
|
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CHANNEL_MOVE,
|
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Channel::Move as usize,
|
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SendMode::TimeSensitive
|
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);
|
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}
|
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|
@ -51,7 +51,7 @@ pub fn receive_player_movement_events(
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continue
|
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};
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|
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if !event.is_message_of_type::<S_PLAYER_POSITION_CHANGED>() {
|
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if !event.is_message_of_type::<{ServerToClientMessageType::PlayerPositionChanged as u8}>() {
|
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continue
|
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}
|
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|
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|
@ -83,7 +83,7 @@ pub fn receive_player_connect_events(
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let ClientEvent::Receive(data) = &event.0 else {
|
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return None
|
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};
|
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if !event.is_message_of_type::<S_PLAYER_CONNECTED>() {
|
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if !event.is_message_of_type::<{ServerToClientMessageType::PlayerConnected as u8}>() {
|
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return None
|
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};
|
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let Ok(parsed_message) = postcard::from_bytes(data) else {
|
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|
|
|
@ -4,9 +4,9 @@ use lz4_flex::decompress_size_prepended;
|
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use anyhow::{Result, Context};
|
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use kubi_shared::{
|
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networking::{
|
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messages::{ClientToServerMessage, ServerToClientMessage, S_CHUNK_RESPONSE, S_QUEUE_BLOCK},
|
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channels::CHANNEL_BLOCK,
|
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},
|
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
|
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channels::Channel,
|
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},
|
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queue::QueuedBlock
|
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};
|
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use crate::{
|
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|
@ -31,7 +31,7 @@ pub fn inject_network_responses_into_manager_queue(
|
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events: View<NetworkEvent>
|
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) {
|
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for event in events.iter() {
|
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if event.is_message_of_type::<S_CHUNK_RESPONSE>() {
|
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if event.is_message_of_type::<{ServerToClientMessageType::ChunkResponse as u8}>() {
|
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let NetworkEvent(ClientEvent::Receive(data)) = &event else { unreachable!() };
|
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let packet = decompress_chunk_packet(data).expect("Chunk decode failed");
|
||||
let ServerToClientMessage::ChunkResponse {
|
||||
|
@ -56,13 +56,13 @@ pub fn send_block_place_events(
|
|||
};
|
||||
client.0.send(
|
||||
postcard::to_allocvec(&ClientToServerMessage::QueueBlock {
|
||||
item: QueuedBlock {
|
||||
position: *position,
|
||||
block_type: *block,
|
||||
item: QueuedBlock {
|
||||
position: *position,
|
||||
block_type: *block,
|
||||
soft: false
|
||||
}
|
||||
}).unwrap().into_boxed_slice(),
|
||||
CHANNEL_BLOCK,
|
||||
}).unwrap().into_boxed_slice(),
|
||||
Channel::Block as usize,
|
||||
SendMode::Reliable,
|
||||
);
|
||||
}
|
||||
|
@ -76,7 +76,7 @@ pub fn recv_block_place_events(
|
|||
let ClientEvent::Receive(data) = &event.0 else {
|
||||
continue
|
||||
};
|
||||
if !event.is_message_of_type::<S_QUEUE_BLOCK>() {
|
||||
if !event.is_message_of_type::<{ServerToClientMessageType::QueueBlock as u8}>() {
|
||||
continue
|
||||
}
|
||||
let Ok(parsed_message) = postcard::from_bytes(data) else {
|
||||
|
|
Loading…
Reference in a new issue