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@ -16,6 +16,7 @@ glam = { version = "0.22", features = ["debug-glam-assert", "mint", "fast-math"]
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hashbrown = "0.13"
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noise = "0.8"
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rayon = "1.6"
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#ordered-float = "3.4"
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[features]
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default = []
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@ -23,9 +23,17 @@ impl BasicPhysicsActor {
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self.position += self.velocity;
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loop {
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let block_pos = self.position.floor().as_ivec3();
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let block_pos_f = block_pos.as_vec3a();
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if let Some(block) = world.try_get(block_pos) {
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match block.descriptor().collision {
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Some(super::blocks::CollisionType::Solid) => {
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let position_delta = self.position - block_pos_f;
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let distance_to_zero = position_delta.abs();
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let distance_to_one = (vec3a(1., 1., 1.) - position_delta).abs();
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// let mut max_distance = 0;
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// let mut max_distance_normal = 0;
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// distance_to_one.x
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//todo compute restitution here
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}
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_ => break
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