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https://github.com/griffi-gh/kubi.git
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exit on esc and cursor lock
This commit is contained in:
parent
a74296956e
commit
419e08aa64
21
src/control_flow.rs
Normal file
21
src/control_flow.rs
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@ -0,0 +1,21 @@
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use shipyard::{UniqueView, UniqueViewMut, Unique, AllStoragesView};
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use glium::glutin::{event::VirtualKeyCode, event_loop::ControlFlow};
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use crate::input::RawInputState;
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#[derive(Unique)]
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pub struct SetControlFlow(pub Option<ControlFlow>);
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pub fn exit_on_esc(
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raw_inputs: UniqueView<RawInputState>,
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mut control_flow: UniqueViewMut<SetControlFlow>
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) {
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if raw_inputs.keyboard_state.contains(&VirtualKeyCode::Escape) {
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control_flow.0 = Some(ControlFlow::Exit);
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}
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}
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pub fn insert_control_flow_unique(
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storages: AllStoragesView
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) {
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storages.add_unique(SetControlFlow(None))
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}
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@ -1,4 +1,4 @@
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use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView};
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use shipyard::{AllStoragesView, Unique, NonSendSync, UniqueView, UniqueViewMut};
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use crate::rendering::Renderer;
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use glium::glutin::window::CursorGrabMode;
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@ -26,3 +26,9 @@ pub fn insert_lock_state(
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) {
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storages.add_unique(CursorLock(false))
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}
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pub fn lock_cursor_now(
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mut lock: UniqueViewMut<CursorLock>
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) {
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lock.0 = true
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}
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20
src/main.rs
20
src/main.rs
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@ -27,6 +27,7 @@ pub(crate) mod fly_controller;
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pub(crate) mod block_placement;
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pub(crate) mod delta_time;
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pub(crate) mod cursor_lock;
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pub(crate) mod control_flow;
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use rendering::{
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Renderer,
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@ -52,7 +53,8 @@ use rendering::{
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};
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use block_placement::block_placement_system;
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use delta_time::{DeltaTime, init_delta_time};
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use cursor_lock::{insert_lock_state, update_cursor_lock_state};
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use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
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use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
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fn startup() -> Workload {
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(
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@ -60,9 +62,11 @@ fn startup() -> Workload {
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load_prefabs,
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init_selection_box_buffers,
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insert_lock_state,
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lock_cursor_now,
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init_input,
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init_game_world,
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spawn_player,
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insert_control_flow_unique,
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init_delta_time,
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).into_workload()
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}
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@ -74,7 +78,8 @@ fn update() -> Workload {
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update_raycasts,
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block_placement_system,
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update_cursor_lock_state,
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compute_cameras
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compute_cameras,
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exit_on_esc,
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).into_workload()
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}
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fn render() -> Workload {
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@ -117,11 +122,9 @@ fn main() {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Poll;
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process_glutin_events(&mut world, &event);
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#[allow(clippy::collapsible_match, clippy::single_match)]
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match event {
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Event::WindowEvent { event, .. } => match event {
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WindowEvent::Resized(_size) => {
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// todo ...
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}
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WindowEvent::CloseRequested => {
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log::info!("exit requested");
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*control_flow = ControlFlow::Exit;
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@ -154,8 +157,13 @@ fn main() {
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let target = world.remove_unique::<RenderTarget>().unwrap();
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target.0.finish().unwrap();
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//FrameEnd
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//After frame end
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world.run_workload(after_frame_end).unwrap();
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//Process control flow changes
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if let Some(flow) = world.borrow::<UniqueView<SetControlFlow>>().unwrap().0 {
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*control_flow = flow;
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}
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},
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_ => (),
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};
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