mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-22 06:48:43 -06:00
wtf
This commit is contained in:
parent
5a0e73e2b5
commit
427feecb55
|
@ -7,32 +7,43 @@ use super::{
|
||||||
|
|
||||||
pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
|
pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
|
||||||
let offset = chunk_position * CHUNK_SIZE as i32;
|
let offset = chunk_position * CHUNK_SIZE as i32;
|
||||||
let mut noise = FastNoise::seeded(seed);
|
|
||||||
noise.set_fractal_type(FractalType::FBM);
|
let mut cave_noise = FastNoise::seeded(seed);
|
||||||
noise.set_frequency(0.1);
|
cave_noise.set_fractal_type(FractalType::FBM);
|
||||||
|
cave_noise.set_frequency(0.1);
|
||||||
|
|
||||||
|
let mut dirt_noise = FastNoise::seeded(seed.rotate_left(1));
|
||||||
|
dirt_noise.set_fractal_type(FractalType::FBM);
|
||||||
|
dirt_noise.set_frequency(0.1);
|
||||||
|
|
||||||
let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]);
|
let mut blocks = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_SIZE]; CHUNK_SIZE]);
|
||||||
|
|
||||||
// blocks[0][0][0] = Block::Stone;
|
if chunk_position.y > 0 {
|
||||||
// blocks[0][CHUNK_SIZE - 1][0] = Block::Stone;
|
if chunk_position.y == 1 {
|
||||||
// blocks[CHUNK_SIZE - 1][0][0] = Block::Stone;
|
for x in 0..CHUNK_SIZE {
|
||||||
// blocks[CHUNK_SIZE - 1][CHUNK_SIZE - 1][0] = Block::Stone;
|
for z in 0..CHUNK_SIZE {
|
||||||
// blocks[0][0][CHUNK_SIZE - 1] = Block::Stone;
|
blocks[x][0][z] = Block::Dirt;
|
||||||
// blocks[0][CHUNK_SIZE - 1][CHUNK_SIZE - 1] = Block::Stone;
|
blocks[x][1][z] = Block::Grass;
|
||||||
// blocks[CHUNK_SIZE - 1][0][CHUNK_SIZE - 1] = Block::Stone;
|
}
|
||||||
// blocks[CHUNK_SIZE - 1][CHUNK_SIZE - 1][CHUNK_SIZE - 1] = Block::Stone;
|
}
|
||||||
|
}
|
||||||
for x in 0..CHUNK_SIZE {
|
} else {
|
||||||
for y in 0..CHUNK_SIZE {
|
for x in 0..CHUNK_SIZE {
|
||||||
for z in 0..CHUNK_SIZE {
|
for y in 0..CHUNK_SIZE {
|
||||||
let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
for z in 0..CHUNK_SIZE {
|
||||||
let noise = noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32);
|
let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
||||||
if (0.7..0.8).contains(&noise) {
|
let v_cave_noise = cave_noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32) * (-position.y as f32 - 10.0).clamp(0., 1.);
|
||||||
blocks[x][y][z] = Block::Stone;
|
let v_dirt_noise = dirt_noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32) * (-position.y as f32).clamp(0., 1.);
|
||||||
|
if v_cave_noise > 0.5 {
|
||||||
|
blocks[x][y][z] = Block::Stone;
|
||||||
|
} else if v_dirt_noise > 0.5 {
|
||||||
|
blocks[x][y][z] = Block::Dirt;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
blocks
|
blocks
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue