Disconnect only in multiplayer

This commit is contained in:
griffi-gh 2023-02-12 22:41:27 +01:00
parent bda8e7b94c
commit 455b4580de

View file

@ -7,7 +7,7 @@
use shipyard::{
World, Workload, IntoWorkload,
UniqueView, UniqueViewMut,
NonSendSync, WorkloadModificator
NonSendSync, WorkloadModificator, SystemModificator
};
use glium::{
glutin::{
@ -125,7 +125,7 @@ fn update() -> Workload {
update_gui,
update_state,
exit_on_esc,
disconnect_on_exit,
disconnect_on_exit.run_if(is_multiplayer),
).into_workload()
}
fn render() -> Workload {