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use immutable buffers for chunk data
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@ -234,8 +234,8 @@ fn process_completed_tasks(
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}
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}
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//apply the mesh
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//apply the mesh
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let vertex_buffer = VertexBuffer::new(&renderer.display, &vertices).unwrap();
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let vertex_buffer = VertexBuffer::immutable(&renderer.display, &vertices).unwrap();
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let index_buffer = IndexBuffer::new(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
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let index_buffer = IndexBuffer::immutable(&renderer.display, PrimitiveType::TrianglesList, &indexes).unwrap();
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let mesh = ChunkMesh {
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let mesh = ChunkMesh {
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vertex_buffer,
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vertex_buffer,
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index_buffer,
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index_buffer,
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