fix crash on android by using dynamic buffers for ui

This commit is contained in:
griffi-gh 2024-02-12 22:29:40 +01:00
parent 04d0b59dcf
commit 4727488fcd

View file

@ -50,8 +50,8 @@ impl BufferPair {
pub fn new<F: Facade>(facade: &F) -> Self {
log::debug!("init ui buffers...");
Self {
vertex_buffer: VertexBuffer::empty_persistent(facade, 1024).unwrap(),
index_buffer: IndexBuffer::empty_persistent(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
vertex_buffer: VertexBuffer::empty_dynamic(facade, 1024).unwrap(),
index_buffer: IndexBuffer::empty_dynamic(facade, PrimitiveType::TrianglesList, 1024).unwrap(),
vertex_count: 0,
index_count: 0,
}
@ -68,13 +68,13 @@ impl BufferPair {
let new_idx_size = (need_idx + 1).next_power_of_two();
log::debug!("resizing buffers: vtx {} -> {}, idx {} -> {}", current_vtx_size, new_vtx_size, current_idx_size, new_idx_size);
if current_vtx_size != new_vtx_size {
self.vertex_buffer = VertexBuffer::empty_persistent(
self.vertex_buffer = VertexBuffer::empty_dynamic(
self.vertex_buffer.get_context(),
new_vtx_size
).unwrap();
}
if current_idx_size != new_idx_size {
self.index_buffer = IndexBuffer::empty_persistent(
self.index_buffer = IndexBuffer::empty_dynamic(
self.index_buffer.get_context(),
PrimitiveType::TrianglesList,
new_idx_size