normalize rotation in update_movement

This commit is contained in:
griffi-gh 2024-02-13 00:00:01 +01:00
parent a468e764c3
commit 47839c03aa

View file

@ -45,8 +45,9 @@ fn update_movement(
let movement = inputs.movement * 30. * dt.0.as_secs_f32(); let movement = inputs.movement * 30. * dt.0.as_secs_f32();
for (_, mut transform) in (&controllers, &mut transforms).iter() { for (_, mut transform) in (&controllers, &mut transforms).iter() {
let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation(); let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
translation += (rotation * Vec3::NEG_Z).normalize() * movement.y; let rotation_norm = rotation.normalize();
translation += (rotation * Vec3::X).normalize() * movement.x; translation += (rotation_norm * Vec3::NEG_Z).normalize() * movement.y;
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation); translation += (rotation_norm * Vec3::X).normalize() * movement.x;
transform.0 = Mat4::from_scale_rotation_translation(scale, rotation_norm, translation);
} }
} }