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normalize rotation in update_movement
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@ -45,8 +45,9 @@ fn update_movement(
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let movement = inputs.movement * 30. * dt.0.as_secs_f32();
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation * Vec3::X).normalize() * movement.x;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
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let rotation_norm = rotation.normalize();
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translation += (rotation_norm * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation_norm * Vec3::X).normalize() * movement.x;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation_norm, translation);
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}
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}
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