Vec<UiDrawCommand> -> UiDrawCommands

This commit is contained in:
griffi-gh 2023-12-02 19:07:31 +01:00
parent eaf4d98d65
commit 491bb435cc
9 changed files with 27 additions and 21 deletions

View file

@ -33,6 +33,12 @@ pub struct UiDrawCommands {
pub commands: Vec<UiDrawCommand>,
}
impl UiDrawCommands {
pub fn add(&mut self, command: UiDrawCommand) {
self.commands.push(command);
}
}
// impl UiDrawCommands {
// pub fn compare(&self, other: &Self) -> bool {
// // if self.commands.len() != other.commands.len() { return false }

View file

@ -1,7 +1,7 @@
use std::any::Any;
use crate::{
LayoutInfo,
draw::UiDrawCommand,
draw::UiDrawCommands,
measure::Response,
state::StateRepo
};
@ -25,5 +25,5 @@ pub trait UiElement {
fn is_stateless(&self) -> bool { self.state_id().is_none() }
fn init_state(&self) -> Option<Box<dyn Any>> { None }
fn measure(&self, state: &StateRepo, layout: &LayoutInfo) -> Response;
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>);
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut UiDrawCommands);
}

View file

@ -3,7 +3,7 @@ use crate::{
UiDirection,
UiSize,
LayoutInfo,
draw::UiDrawCommand,
draw::{UiDrawCommand, UiDrawCommands},
measure::{Response, Hints},
state::StateRepo,
element::UiElement
@ -59,6 +59,7 @@ pub struct Container {
//pub reverse: bool,
pub gap: f32,
pub padding: Sides<f32>,
///Primary/secondary axis
pub align: (Alignment, Alignment),
pub background: Option<Vec4>,
pub borders: Sides<Option<Border>>,
@ -76,7 +77,6 @@ impl Default for Container {
//reverse: false,
gap: 0.,
padding: Sides::all(0.),
///Primary/secondary axis
align: (Alignment::Begin, Alignment::Begin),
background: Default::default(),
borders: Default::default(),
@ -150,12 +150,12 @@ impl UiElement for Container {
}
}
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut UiDrawCommands) {
let mut position = layout.position;
//background
if let Some(color) = self.background {
draw.push(UiDrawCommand::Rectangle {
draw.add(UiDrawCommand::Rectangle {
position,
size: measure.size,
color

View file

@ -1,7 +1,7 @@
use glam::{vec2, Vec4, vec4};
use crate::{
UiSize, LayoutInfo,
draw::UiDrawCommand,
draw::{UiDrawCommand, UiDrawCommands},
measure::Response,
state::StateRepo,
element::UiElement
@ -50,17 +50,17 @@ impl UiElement for ProgressBar {
}
}
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
fn process(&self, measure: &Response, state: &mut StateRepo, layout: &LayoutInfo, draw: &mut UiDrawCommands) {
let value = self.value.clamp(0., 1.);
if value < 1. {
draw.push(UiDrawCommand::Rectangle {
draw.add(UiDrawCommand::Rectangle {
position: layout.position,
size: measure.size,
color: self.color_background
});
}
if value > 0. {
draw.push(UiDrawCommand::Rectangle {
draw.add(UiDrawCommand::Rectangle {
position: layout.position,
size: measure.size * vec2(value, 1.0),
color: self.color_foreground

View file

@ -5,7 +5,7 @@ use crate::{
element::UiElement,
state::StateRepo,
measure::Response,
draw::UiDrawCommand
draw::{UiDrawCommand, UiDrawCommands}
};
pub struct Rect {
@ -42,9 +42,9 @@ impl UiElement for Rect {
}
}
fn process(&self, measure: &Response, _state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
fn process(&self, measure: &Response, _state: &mut StateRepo, layout: &LayoutInfo, draw: &mut UiDrawCommands) {
if let Some(color) = self.color {
draw.push(UiDrawCommand::Rectangle {
draw.add(UiDrawCommand::Rectangle {
position: layout.position,
size: measure.size,
color,

View file

@ -5,7 +5,7 @@ use crate::{
element::UiElement,
state::StateRepo,
measure::Response,
draw::UiDrawCommand
draw::{UiDrawCommand, UiDrawCommands}
};
pub struct Spacer(f32);
@ -28,5 +28,5 @@ impl UiElement for Spacer {
}
}
fn process(&self, _measure: &Response, _state: &mut StateRepo, _layout: &LayoutInfo, _draw: &mut Vec<UiDrawCommand>) {}
fn process(&self, _measure: &Response, _state: &mut StateRepo, _layout: &LayoutInfo, _draw: &mut UiDrawCommands) {}
}

View file

@ -6,7 +6,7 @@ use crate::{
element::UiElement,
state::StateRepo,
measure::Response,
draw::UiDrawCommand, text::FontHandle
draw::{UiDrawCommand, UiDrawCommands}, text::FontHandle
};
pub struct Text {
@ -47,8 +47,8 @@ impl UiElement for Text {
}
}
fn process(&self, _measure: &Response, _state: &mut StateRepo, layout: &LayoutInfo, draw: &mut Vec<UiDrawCommand>) {
draw.push(UiDrawCommand::Text {
fn process(&self, _measure: &Response, _state: &mut StateRepo, layout: &LayoutInfo, draw: &mut UiDrawCommands) {
draw.add(UiDrawCommand::Text {
text: self.text.clone(),
position: layout.position,
size: 32,

View file

@ -1,4 +1,4 @@
use crate::element::UiElement;
use crate::{element::UiElement, draw::UiDrawCommands};
pub struct Interactable<T: UiElement> {
pub element: T,
@ -35,7 +35,7 @@ impl<T: UiElement> UiElement for Interactable<T> {
self.element.measure(state, layout)
}
fn process(&self, measure: &crate::measure::Response, state: &mut crate::state::StateRepo, layout: &crate::LayoutInfo, draw: &mut Vec<crate::draw::UiDrawCommand>) {
fn process(&self, measure: &crate::measure::Response, state: &mut crate::state::StateRepo, layout: &crate::LayoutInfo, draw: &mut UiDrawCommands) {
self.element.process(measure, state, layout, draw)
}
}

View file

@ -60,7 +60,7 @@ impl KubiUi {
direction: UiDirection::Vertical,
};
let measure = element.measure(&self.stateful_state, &layout);
element.process(&measure, &mut self.stateful_state, &layout, &mut self.draw_commands.commands);
element.process(&measure, &mut self.stateful_state, &layout, &mut self.draw_commands);
}
pub fn begin(&mut self) {