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getting somewhere
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@ -3,6 +3,9 @@ name = "kubi"
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version = "0.1.0"
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edition = "2021"
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[profile.dev.package.noise]
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opt-level = 3
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[dependencies]
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glium = "0.32"
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image = { version = "0.24", default_features = false, features = ["png"] }
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@ -9,7 +9,8 @@ const HEIGHTMAP_SCALE: f64 = 0.004;
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const MOUNTAINESS_SCALE: f64 = 0.0001;
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const MNT_RAMP_1: f64 = 0.5;
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const MNT_RAMP_2: f64 = 0.6;
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const TERRAIN_HEIGHT_MIN: f64 = 64.;
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const MTN_VAL_SCALE: f64 = 1.233;
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const TERRAIN_HEIGHT_MIN: f64 = 60.;
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const TERRAIN_HEIGHT_MAX: f64 = 80.;
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pub fn generate_chunk(position: IVec2, seed: u32) -> ChunkData {
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@ -29,19 +30,19 @@ pub fn generate_chunk(position: IVec2, seed: u32) -> ChunkData {
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let point = world_xz.as_dvec2() + DVec2::from_array([x as f64, z as f64]);
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let heightmap = (terrain_base_fbm.get((point * HEIGHTMAP_SCALE).to_array()) + 1.) / 2.;
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let mountainess = (mountainess_base_fbm.get((point * MOUNTAINESS_SCALE).to_array()) + 1.) / 2.;
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let mountainess = MTN_VAL_SCALE * ((mountainess_base_fbm.get((point * MOUNTAINESS_SCALE).to_array()) + 1.) / 2.);
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//generate basic terrain
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let terain_height =
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(
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TERRAIN_HEIGHT_MIN +
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(heightmap * TERRAIN_HEIGHT_MAX * (1. + if mountainess < MNT_RAMP_1 {
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(heightmap * TERRAIN_HEIGHT_MAX * (0.1 + 1.5 * if mountainess < MNT_RAMP_1 {
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0.
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} else {
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if mountainess > MNT_RAMP_2 {
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1.
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} else {
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mountainess - MNT_RAMP_1
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(mountainess - MNT_RAMP_1) / (MNT_RAMP_2 - MNT_RAMP_1) * 1.
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}
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}))
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).floor() as usize;
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