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some changes to server and shared crates
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f0f17bdf74
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@ -12,6 +12,8 @@ shipyard = "0.6"
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serde = "1.0"
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toml = "0.7"
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glam = { version = "0.22", features = ["debug-glam-assert", "fast-math"] }
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hashbrown = "0.13"
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nohash-hasher = "0.2.0"
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[features]
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default = []
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@ -1,4 +1,31 @@
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use shipyard::Component;
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use shipyard::{Component, EntityId};
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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use kubi_udp::{ClientId, ClientIdRepr};
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#[derive(Component)]
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pub struct Client;
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pub struct Client(ClientId);
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// disconnected => connect => join => load => ingame
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#[derive(Component)]
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pub enum ClientJoinState {
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/// Client has connected to the game, but haven't authenticated yet
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Connected,
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/// Client has joined the game, but haven't loaded the world yet
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Joined,
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/// Client is currently ingame
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InGame,
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}
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pub struct ClientMap(HashMap<ClientId, EntityId, BuildNoHashHasher<ClientIdRepr>>);
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impl ClientMap {
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pub fn new() -> Self {
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Self(HashMap::with_hasher(BuildNoHashHasher::default()))
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}
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}
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impl Default for ClientMap {
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fn default() -> Self {
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Self::new()
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}
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}
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@ -4,7 +4,6 @@ use std::{thread, time::Duration};
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pub(crate) mod config;
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pub(crate) mod server;
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pub(crate) mod client;
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pub(crate) mod transform;
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use config::read_config;
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use server::{bind_server, update_server};
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@ -1,6 +0,0 @@
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use shipyard::Component;
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use glam::Mat4;
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#[derive(Component, Clone, Copy, Debug, Default)]
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#[track(All)]
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pub struct Transform(pub Mat4);
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@ -7,6 +7,7 @@ edition = "2021"
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[dependencies]
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glam = { version = "0.22", features = ["debug-glam-assert", "fast-math", "serde"] }
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shipyard = "0.6"
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strum = { version = "0.24", features = ["derive"] }
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bincode = "2.0.0-rc"
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anyhow = "1.0"
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@ -2,3 +2,4 @@ pub mod blocks;
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pub mod networking;
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pub mod worldgen;
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pub mod chunk;
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pub mod transform;
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@ -1,4 +1,5 @@
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use std::num::NonZeroU8;
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pub type ClientId = NonZeroU8;
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pub type ClientIdRepr = u8;
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pub const MAX_CLIENTS: usize = u8::MAX as _;
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@ -3,6 +3,7 @@ pub mod server;
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pub(crate) mod packet;
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pub(crate) mod common;
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pub use common::ClientId;
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pub use common::ClientIdRepr;
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//pub(crate) trait Serializable: bincode::Encode + bincode::Decode {}
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pub(crate) const BINCODE_CONFIG: bincode::config::Configuration<bincode::config::LittleEndian, bincode::config::Varint, bincode::config::SkipFixedArrayLength> = bincode::config::standard()
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@ -10,7 +10,7 @@ use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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use crate::{
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BINCODE_CONFIG,
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common::{ClientId, MAX_CLIENTS},
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common::{ClientId, ClientIdRepr, MAX_CLIENTS},
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packet::{IdClientPacket, ClientPacket, ServerPacket, IdServerPacket}
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};
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@ -45,7 +45,7 @@ pub enum ServerEvent<T> where T: Encode + Decode {
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pub struct Server<S, R> where S: Encode + Decode, R: Encode + Decode {
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socket: UdpSocket,
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clients: HashMap<ClientId, ConnectedClient, BuildNoHashHasher<u8>>,
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clients: HashMap<ClientId, ConnectedClient, BuildNoHashHasher<ClientIdRepr>>,
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config: ServerConfig,
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event_queue: VecDeque<ServerEvent<R>>,
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_s: PhantomData<S>,
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@ -18,11 +18,12 @@ use glium::{
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use glam::vec3;
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use std::time::Instant;
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pub use kubi_shared::transform;
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pub(crate) mod rendering;
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pub(crate) mod world;
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pub(crate) mod player;
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pub(crate) mod prefabs;
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pub(crate) mod transform;
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pub(crate) mod settings;
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pub(crate) mod camera;
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pub(crate) mod events;
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