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wip input system
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48
src/input.rs
48
src/input.rs
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use glium::glutin::event::VirtualKeyCode;
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use shipyard::{AllStoragesView, Unique};
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use hashbrown::HashMap;
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use nohash_hasher::BuildNoHashHasher;
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#[repr(u8)]
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#[derive(Clone, Copy, Debug)]
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pub enum Action {
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Move(f32, f32),
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Look(f32, f32),
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}
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#[derive(Unique)]
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pub struct InputSystem<A: 'static> {
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pub keyboard_keymap: HashMap<VirtualKeyCode, A, BuildNoHashHasher<u32>>,
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mouse_map: Option<fn(f32, f32) -> A>,
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keyboard_state: HashMap<VirtualKeyCode, bool, BuildNoHashHasher<u32>>,
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mouse_delta: (f32, f32),
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mouse_position: (f32, f32),
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}
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impl<A> InputSystem<A> {
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pub fn new() -> Self {
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Self {
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keyboard_keymap: HashMap::with_hasher(BuildNoHashHasher::default()),
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mouse_map: None,
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keyboard_state: HashMap::with_hasher(BuildNoHashHasher::default()),
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mouse_delta: (0., 0.),
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mouse_position: (0., 0.),
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}
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}
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pub fn map_to_mouse(&mut self, function: fn(f32, f32) -> A) {
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self.mouse_map = Some(function);
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}
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}
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pub fn setup_input_system(
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storages: AllStoragesView
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) {
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let mut input = InputSystem::new();
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input.keyboard_keymap.extend([
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(VirtualKeyCode::W, Action::Move(0., 1.)),
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(VirtualKeyCode::A, Action::Move(-1., 0.)),
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(VirtualKeyCode::S, Action::Move(0., -1.)),
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(VirtualKeyCode::D, Action::Move(1., 0.))
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]);
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input.map_to_mouse(Action::Look);
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storages.add_unique(input);
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}
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@ -20,6 +20,8 @@ pub(crate) mod prefabs;
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pub(crate) mod transform;
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pub(crate) mod transform;
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pub(crate) mod settings;
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pub(crate) mod settings;
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pub(crate) mod camera;
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pub(crate) mod camera;
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pub(crate) mod input;
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pub(crate) mod fly_controller;
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use rendering::{Renderer, RenderTarget, BackgroundColor, clear_background};
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use rendering::{Renderer, RenderTarget, BackgroundColor, clear_background};
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use world::{loading::update_loaded_world_around_player, render::draw_world, init_world};
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use world::{loading::update_loaded_world_around_player, render::draw_world, init_world};
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