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add bind_texture
field to UiVertex
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parent
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@ -38,6 +38,7 @@ pub struct UiDrawCommands {
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// }
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// }
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum BindTexture {
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FontTexture,
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//UserDefined(usize),
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@ -48,7 +49,7 @@ pub struct UiVertex {
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pub position: Vec2,
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pub color: Vec4,
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pub uv: Vec2,
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//pub texture: Option<NonZeroU16>,
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pub bind_texture: Option<BindTexture>,
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}
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#[derive(Default)]
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@ -75,21 +76,25 @@ impl UiDrawPlan {
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position: *position,
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color: *color,
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uv: vec2(0.0, 0.0),
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bind_texture: None,
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},
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UiVertex {
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position: *position + Vec2::new(size.x, 0.0),
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color: *color,
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uv: vec2(1.0, 0.0),
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bind_texture: None,
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},
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UiVertex {
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position: *position + *size,
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color: *color,
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uv: vec2(1.0, 1.0),
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bind_texture: None,
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},
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UiVertex {
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position: *position + Vec2::new(0.0, size.y),
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color: *color,
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uv: vec2(0.0, 1.0),
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bind_texture: None,
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},
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]);
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},
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