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testing
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@ -13,6 +13,14 @@ pub fn generate_world(position: IVec3, _seed: u32) -> BlockData {
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blocks[x][0][z] = Block::Grass;
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}
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}
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} else if position.y < -1 {
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for x in 0..CHUNK_SIZE {
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for y in 0..CHUNK_SIZE {
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for z in 0..CHUNK_SIZE {
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blocks[x][y][z] = Block::Dirt;
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}
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}
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}
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}
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blocks
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}
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