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fix mouse input
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@ -182,8 +182,8 @@ fn update_input_state (
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raw_inputs.keyboard_state.contains(KeyCode::KeyS as u32) as u32 as f32
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raw_inputs.keyboard_state.contains(KeyCode::KeyS as u32) as u32 as f32
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);
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);
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inputs.look += raw_inputs.mouse_delta.as_vec2();
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inputs.look += raw_inputs.mouse_delta.as_vec2();
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inputs.action_a |= raw_inputs.button_state[1];
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inputs.action_a |= raw_inputs.button_state[0];
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inputs.action_b |= raw_inputs.button_state[3];
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inputs.action_b |= raw_inputs.button_state[1];
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}
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}
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fn update_input_state_gamepad (
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fn update_input_state_gamepad (
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