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rotate elevation noise
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@ -38,7 +38,7 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
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height_noise.set_fractal_octaves(4);
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height_noise.set_frequency(0.003);
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let mut elevation_noise = FastNoise::seeded(seed);
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let mut elevation_noise = FastNoise::seeded(seed.rotate_left(1));
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elevation_noise.set_fractal_type(FractalType::FBM);
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elevation_noise.set_fractal_octaves(1);
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elevation_noise.set_frequency(0.001);
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