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reorder
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@ -128,14 +128,15 @@ fn after_frame_end() -> Workload {
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}
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}
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fn main() {
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fn main() {
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//Init env_logger
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logging::init();
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logging::init();
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//Create event loop
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let event_loop = EventLoop::new();
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//Create a shipyard world
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//Create a shipyard world
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let mut world = World::new();
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let mut world = World::new();
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//Create event loop
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let event_loop = EventLoop::new();
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//Add systems and uniques, Init and load things
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//Add systems and uniques, Init and load things
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world.add_unique_non_send_sync(Renderer::init(&event_loop));
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world.add_unique_non_send_sync(Renderer::init(&event_loop));
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world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
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world.add_unique(BackgroundColor(vec3(0.5, 0.5, 1.)));
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