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https://github.com/griffi-gh/kubi.git
synced 2024-12-24 21:08:19 -06:00
send block updates across network
This commit is contained in:
parent
30b636c88e
commit
6375b397e9
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@ -47,6 +47,7 @@ pub fn update_server(
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mut server: NonSendSync<UniqueViewMut<UdpServer>>,
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mut server: NonSendSync<UniqueViewMut<UdpServer>>,
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mut events: UniqueViewMut<ServerEvents>,
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mut events: UniqueViewMut<ServerEvents>,
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) {
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) {
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server.0.flush();
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events.0.clear();
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events.0.clear();
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events.0.extend(server.0.step());
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events.0.extend(server.0.step());
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}
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}
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@ -1,9 +1,9 @@
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use shipyard::{Unique, UniqueView, UniqueViewMut, Workload, IntoWorkload, AllStoragesView, View, Get, NonSendSync};
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use shipyard::{Unique, UniqueView, UniqueViewMut, Workload, IntoWorkload, AllStoragesView, View, Get, NonSendSync, IntoIter};
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use glam::IVec3;
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use glam::IVec3;
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use hashbrown::HashMap;
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use hashbrown::HashMap;
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use kubi_shared::networking::{
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, C_CHUNK_SUB_REQUEST},
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messages::{ClientToServerMessage, ServerToClientMessage, C_CHUNK_SUB_REQUEST, C_QUEUE_BLOCK},
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channels::CHANNEL_WORLD,
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channels::{CHANNEL_WORLD, CHANNEL_BLOCK},
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client::Client,
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client::Client,
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};
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};
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use uflow::{
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use uflow::{
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@ -163,6 +163,59 @@ fn process_finished_tasks(
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}
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}
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}
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}
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fn process_block_queue_messages(
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server: NonSendSync<UniqueView<UdpServer>>,
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events: UniqueView<ServerEvents>,
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addr_map: UniqueView<ClientAddressMap>,
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clients: View<Client>,
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addrs: View<ClientAddress>,
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) {
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for event in &events.0 {
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let ServerEvent::Receive(client_addr, data) = event else{
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continue
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};
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if !event.is_message_of_type::<C_QUEUE_BLOCK>() {
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continue
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}
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let Some(&entity_id) = addr_map.0.get(client_addr) else {
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log::error!("Client not authenticated");
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continue
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};
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let Ok(&Client(client_id)) = (&clients).get(entity_id) else {
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log::error!("Entity ID is invalid");
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continue
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};
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ClientToServerMessage::QueueBlock { item } = parsed_message else {
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unreachable!()
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};
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//TODO place in our own queue, for now just send to other clients
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log::info!("Placed block {:?} at {}", item.block_type, item.position);
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for (other_client, other_client_address) in (&clients, &addrs).iter() {
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//No need to send the event back
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if client_id == other_client.0 {
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continue
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}
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//Get client
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let Some(client) = server.0.client(&other_client_address.0) else {
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log::error!("Client with address not found");
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continue
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};
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//Send the message
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client.borrow_mut().send(
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postcard::to_allocvec(
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&ServerToClientMessage::QueueBlock { item }
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).unwrap().into_boxed_slice(),
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CHANNEL_BLOCK,
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SendMode::Reliable,
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);
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}
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}
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}
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fn init_chunk_manager(
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fn init_chunk_manager(
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storages: AllStoragesView
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storages: AllStoragesView
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) {
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) {
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@ -180,5 +233,6 @@ pub fn update_world() -> Workload {
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(
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(
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process_chunk_requests,
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process_chunk_requests,
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process_finished_tasks,
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process_finished_tasks,
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process_block_queue_messages,
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).into_workload()
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).into_workload()
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}
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}
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@ -1,3 +1,4 @@
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pub const CHANNEL_GENERIC: usize = 0;
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pub const CHANNEL_GENERIC: usize = 0;
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pub const CHANNEL_AUTH: usize = 1;
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pub const CHANNEL_AUTH: usize = 1;
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pub const CHANNEL_WORLD: usize = 2;
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pub const CHANNEL_WORLD: usize = 2;
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pub const CHANNEL_BLOCK: usize = 3;
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@ -47,7 +47,7 @@ use world::{
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loading::update_loaded_world_around_player,
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loading::update_loaded_world_around_player,
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raycast::update_raycasts,
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raycast::update_raycasts,
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queue::apply_queued_blocks,
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queue::apply_queued_blocks,
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tasks::{ChunkTaskManager}, ChunkStorage
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tasks::{ChunkTaskManager},
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};
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};
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use player::{spawn_player, MainPlayer};
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use player::{spawn_player, MainPlayer};
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use prefabs::load_prefabs;
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use prefabs::load_prefabs;
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@ -78,7 +78,7 @@ use delta_time::{DeltaTime, init_delta_time};
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use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
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use cursor_lock::{insert_lock_state, update_cursor_lock_state, lock_cursor_now};
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use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
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use control_flow::{exit_on_esc, insert_control_flow_unique, SetControlFlow};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use state::{is_ingame, is_ingame_or_loading, is_loading, init_state, update_state, is_connecting};
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use networking::{update_networking, is_multiplayer, disconnect_on_exit};
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use networking::{update_networking, update_networking_late, is_multiplayer, disconnect_on_exit};
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use init::initialize_from_args;
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use init::initialize_from_args;
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use gui::{render_gui, init_gui, update_gui};
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use gui::{render_gui, init_gui, update_gui};
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use loading_screen::update_loading_screen;
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use loading_screen::update_loading_screen;
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@ -109,10 +109,8 @@ fn update() -> Workload {
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(
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(
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init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
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init_game_world.run_if_missing_unique::<ChunkTaskManager>(),
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spawn_player.run_if_storage_empty::<MainPlayer>(),
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spawn_player.run_if_storage_empty::<MainPlayer>(),
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).into_sequential_workload().run_if(is_ingame_or_loading).tag("game_init"),
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).into_sequential_workload().run_if(is_ingame_or_loading),
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(
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update_networking.run_if(is_multiplayer),
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update_networking,
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).into_sequential_workload().run_if(is_multiplayer).tag("networking"),
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(
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(
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switch_to_loading_if_connected
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switch_to_loading_if_connected
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).into_sequential_workload().run_if(is_connecting),
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).into_sequential_workload().run_if(is_connecting),
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@ -129,6 +127,7 @@ fn update() -> Workload {
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update_block_placement,
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update_block_placement,
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apply_queued_blocks,
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apply_queued_blocks,
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).into_sequential_workload().run_if(is_ingame),
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).into_sequential_workload().run_if(is_ingame),
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update_networking_late.run_if(is_multiplayer),
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compute_cameras,
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compute_cameras,
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update_gui,
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update_gui,
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update_state,
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update_state,
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@ -1,15 +1,23 @@
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use glium::glutin::event_loop::ControlFlow;
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use glium::glutin::event_loop::ControlFlow;
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use std::net::SocketAddr;
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use std::net::SocketAddr;
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use uflow::client::{Client, Config as ClientConfig, Event as ClientEvent};
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use uflow::{client::{Client, Config as ClientConfig, Event as ClientEvent}, SendMode};
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use lz4_flex::decompress_size_prepended;
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use lz4_flex::decompress_size_prepended;
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use anyhow::{Result, Context};
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use anyhow::{Result, Context};
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use kubi_shared::networking::{
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use kubi_shared::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO, S_CHUNK_RESPONSE},
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networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, S_SERVER_HELLO, S_CHUNK_RESPONSE, S_QUEUE_BLOCK},
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state::ClientJoinState,
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state::ClientJoinState,
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channels::CHANNEL_AUTH,
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channels::{CHANNEL_AUTH, CHANNEL_BLOCK},
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},
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queue::QueuedBlock
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};
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use crate::{
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events::{EventComponent, player_actions::PlayerActionEvent},
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control_flow::SetControlFlow,
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world::{tasks::{ChunkTaskResponse, ChunkTaskManager}, queue::BlockUpdateQueue},
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state::is_ingame_or_loading
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};
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};
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use crate::{events::EventComponent, control_flow::SetControlFlow, world::tasks::{ChunkTaskResponse, ChunkTaskManager}, state::is_ingame_or_loading};
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#[derive(Unique, Clone, Copy, PartialEq, Eq)]
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#[derive(Unique, Clone, Copy, PartialEq, Eq)]
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pub enum GameType {
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pub enum GameType {
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@ -62,6 +70,12 @@ fn poll_client(
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}));
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}));
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}
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}
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fn flush_client(
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mut client: UniqueViewMut<UdpClient>,
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) {
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client.0.flush();
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}
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fn set_client_join_state_to_connected(
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fn set_client_join_state_to_connected(
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mut join_state: UniqueViewMut<ClientJoinState>
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mut join_state: UniqueViewMut<ClientJoinState>
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) {
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) {
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@ -138,6 +152,50 @@ fn inject_network_responses_into_manager_queue(
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}
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}
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}
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}
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fn send_block_place_events(
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action_events: View<PlayerActionEvent>,
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mut client: UniqueViewMut<UdpClient>,
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) {
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for event in action_events.iter() {
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let PlayerActionEvent::UpdatedBlock { position, block } = event else {
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continue
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};
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client.0.send(
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postcard::to_allocvec(&ClientToServerMessage::QueueBlock {
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item: QueuedBlock {
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position: *position,
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block_type: *block,
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soft: false
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}
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}).unwrap().into_boxed_slice(),
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CHANNEL_BLOCK,
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SendMode::Reliable,
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);
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}
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}
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fn recv_block_place_events(
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mut queue: UniqueViewMut<BlockUpdateQueue>,
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network_events: View<NetworkEvent>,
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) {
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for event in network_events.iter() {
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let ClientEvent::Receive(data) = &event.0 else {
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continue
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};
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if !event.is_message_of_type::<S_QUEUE_BLOCK>() {
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continue
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}
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let Ok(parsed_message) = postcard::from_bytes(data) else {
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log::error!("Malformed message");
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continue
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};
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let ServerToClientMessage::QueueBlock { item } = parsed_message else {
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unreachable!()
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};
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queue.push(item);
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}
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}
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pub fn update_networking() -> Workload {
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pub fn update_networking() -> Workload {
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(
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(
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connect_client.run_if_missing_unique::<UdpClient>(),
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connect_client.run_if_missing_unique::<UdpClient>(),
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@ -147,10 +205,20 @@ pub fn update_networking() -> Workload {
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say_hello,
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say_hello,
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).into_sequential_workload().run_if(if_just_connected),
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).into_sequential_workload().run_if(if_just_connected),
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(
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(
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check_server_hello_response,
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check_server_hello_response
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).into_sequential_workload().run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
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).run_if(is_join_state::<{ClientJoinState::Connected as u8}>),
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(
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recv_block_place_events
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).run_if(is_join_state::<{ClientJoinState::Joined as u8}>).run_if(is_ingame_or_loading),
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inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
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inject_network_responses_into_manager_queue.run_if(is_ingame_or_loading).skip_if_missing_unique::<ChunkTaskManager>(),
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).into_sequential_workload() //HACK Weird issues with shipyard removed
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).into_sequential_workload()
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}
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pub fn update_networking_late() -> Workload {
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(
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send_block_place_events.run_if(is_join_state::<{ClientJoinState::Joined as u8}>),
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flush_client,
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).into_sequential_workload()
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}
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}
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pub fn disconnect_on_exit(
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pub fn disconnect_on_exit(
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