mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-21 14:28:43 -06:00
"fix" some warnings
This commit is contained in:
parent
00b8a253bb
commit
656f124549
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@ -1,5 +1,5 @@
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use glam::Mat4;
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use shipyard::{AllStoragesView, AllStoragesViewMut, Component, EntitiesViewMut, EntityId, Get, IntoIter, NonSendSync, Remove, Unique, UniqueView, UniqueViewMut, View, ViewMut};
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use shipyard::{AllStoragesView, AllStoragesViewMut, Component, EntityId, Get, IntoIter, NonSendSync, Unique, UniqueView, UniqueViewMut, View, ViewMut};
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use hashbrown::HashMap;
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use uflow::{server::Event, SendMode};
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use std::net::SocketAddr;
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@ -95,7 +95,8 @@ pub fn on_client_disconnect(
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for event in &events.0 {
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if let Event::Disconnect(addr) = event {
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let net_client = server.0.client(addr).unwrap();
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//XXX: do sth with this:
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//let net_client = server.0.client(addr).unwrap();
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let Some(&entity_id) = addr_map.0.get(addr) else {
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log::error!("Disconnected client not authenticated, moving on");
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continue;
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@ -102,7 +102,7 @@ fn process_chunk_requests(
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).unwrap();
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}
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} else {
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let mut chunk = Chunk::new(chunk_position);
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let mut chunk = Chunk::new();
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chunk.state = ChunkState::Loading;
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chunk.subscriptions.insert(message.client_id);
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chunk_manager.chunks.insert(chunk_position, chunk);
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@ -1,31 +1,28 @@
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use glam::IVec3;
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use hashbrown::HashSet;
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use nohash_hasher::BuildNoHashHasher;
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use kubi_shared::{
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chunk::BlockData,
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networking::client::ClientId
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};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ChunkState {
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Nothing,
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Loading,
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Loaded,
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}
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pub struct Chunk {
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pub position: IVec3,
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pub state: ChunkState,
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pub blocks: Option<BlockData>,
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pub subscriptions: HashSet<ClientId, BuildNoHashHasher<ClientId>>,
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}
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impl Chunk {
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pub fn new(position: IVec3) -> Self {
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Self {
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position,
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state: ChunkState::Nothing,
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blocks: None,
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subscriptions: HashSet::with_capacity_and_hasher(4, BuildNoHashHasher::default()),
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}
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}
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}
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use hashbrown::HashSet;
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use nohash_hasher::BuildNoHashHasher;
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use kubi_shared::{
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chunk::BlockData,
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networking::client::ClientId
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};
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#[derive(Clone, Copy, Debug, PartialEq, Eq)]
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pub enum ChunkState {
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Nothing,
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Loading,
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Loaded,
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}
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pub struct Chunk {
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pub state: ChunkState,
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pub blocks: Option<BlockData>,
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pub subscriptions: HashSet<ClientId, BuildNoHashHasher<ClientId>>,
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}
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impl Chunk {
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pub fn new() -> Self {
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Self {
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state: ChunkState::Nothing,
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blocks: None,
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subscriptions: HashSet::with_capacity_and_hasher(4, BuildNoHashHasher::default()),
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}
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}
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}
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@ -1,35 +1,36 @@
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use shipyard::Component;
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use serde::{Serialize, Deserialize};
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#[derive(Component)]
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pub struct Entity;
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#[derive(Component, Serialize, Deserialize, Clone, Copy, Debug)]
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pub struct Health {
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pub current: u8,
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pub max: u8,
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}
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impl Health {
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pub fn new(health: u8) -> Self {
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Self {
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current: health,
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max: health
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}
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}
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}
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impl PartialEq for Health {
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fn eq(&self, other: &Self) -> bool {
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self.current == other.current
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}
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}
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impl Eq for Health {}
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impl PartialOrd for Health {
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fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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self.current.partial_cmp(&other.current)
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}
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}
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impl Ord for Health {
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fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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self.current.cmp(&other.current)
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}
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}
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use shipyard::Component;
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use serde::{Serialize, Deserialize};
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#[derive(Component)]
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pub struct Entity;
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#[derive(Component, Serialize, Deserialize, Clone, Copy, Debug)]
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pub struct Health {
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pub current: u8,
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pub max: u8,
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}
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impl Health {
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pub fn new(health: u8) -> Self {
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Self {
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current: health,
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max: health
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}
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}
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}
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// impl PartialEq for Health {
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// fn eq(&self, other: &Self) -> bool {
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// self.current == other.current
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// }
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// }
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// impl Eq for Health {}
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// impl PartialOrd for Health {
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// fn partial_cmp(&self, other: &Self) -> Option<std::cmp::Ordering> {
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// self.current.partial_cmp(&other.current)
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// }
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// }
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// impl Ord for Health {
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// fn cmp(&self, other: &Self) -> std::cmp::Ordering {
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// self.current.cmp(&other.current)
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// }
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// }
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@ -1,5 +1,5 @@
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use fastnoise_lite::{FastNoiseLite, FractalType};
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use glam::{ivec3, FloatExt, IVec3};
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use glam::ivec3;
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use crate::{block::Block, chunk::CHUNK_SIZE};
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use super::super::{SeedThingy, WorldGenStep, WorldGenerator};
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@ -1,7 +1,6 @@
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use bincode::de;
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use fastnoise_lite::{FastNoiseLite, NoiseType};
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use glam::ivec3;
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use crate::{block::Block, chunk::CHUNK_SIZE, worldgen::SeedThingy};
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use crate::{chunk::CHUNK_SIZE, worldgen::SeedThingy};
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use super::_02_water::WATER_LEVEL;
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use crate::worldgen::{
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WorldGenStep, WorldGenerator,
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@ -1,38 +1,38 @@
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use shipyard::{AllStoragesView, UniqueViewMut};
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use std::{env, net::SocketAddr, fs::OpenOptions, path::{Path, PathBuf}, str::FromStr, sync::{Arc, RwLock}};
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use anyhow::Result;
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use crate::{
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networking::{GameType, ServerAddress},
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state::{GameState, NextState}
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};
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use kubi_shared::data::{WorldSaveFile, SharedSaveFile};
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fn open_local_save_file(path: &Path) -> Result<WorldSaveFile> {
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let mut save_file = WorldSaveFile::new({
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OpenOptions::new()
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.read(true)
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.write(true)
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.open("world.kbi")?
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});
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if save_file.file.metadata().unwrap().len() == 0 {
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save_file.initialize()?;
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} else {
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save_file.load_data()?;
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}
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Ok(save_file)
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}
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pub fn initialize_from_args(
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all_storages: AllStoragesView,
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) {
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let args: Vec<String> = env::args().collect();
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if args.len() > 1 {
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let address = args[1].parse::<SocketAddr>().expect("invalid address");
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all_storages.add_unique(GameType::Muliplayer);
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all_storages.add_unique(ServerAddress(address));
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all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::Connecting);
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} else {
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all_storages.add_unique(GameType::Singleplayer);
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all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::LoadingWorld);
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}
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}
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use shipyard::{AllStoragesView, UniqueViewMut};
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use std::{env, net::SocketAddr, fs::OpenOptions, path::Path};
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use anyhow::Result;
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use crate::{
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networking::{GameType, ServerAddress},
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state::{GameState, NextState}
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};
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use kubi_shared::data::WorldSaveFile;
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fn open_local_save_file(path: &Path) -> Result<WorldSaveFile> {
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let mut save_file = WorldSaveFile::new({
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OpenOptions::new()
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.read(true)
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.write(true)
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.open("world.kbi")?
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});
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if save_file.file.metadata().unwrap().len() == 0 {
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save_file.initialize()?;
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} else {
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save_file.load_data()?;
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}
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Ok(save_file)
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}
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pub fn initialize_from_args(
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all_storages: AllStoragesView,
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) {
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let args: Vec<String> = env::args().collect();
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if args.len() > 1 {
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let address = args[1].parse::<SocketAddr>().expect("invalid address");
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all_storages.add_unique(GameType::Muliplayer);
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all_storages.add_unique(ServerAddress(address));
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all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::Connecting);
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} else {
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all_storages.add_unique(GameType::Singleplayer);
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all_storages.borrow::<UniqueViewMut<NextState>>().unwrap().0 = Some(GameState::LoadingWorld);
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}
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}
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@ -1,4 +1,8 @@
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#![allow(clippy::too_many_arguments)] // allowed because systems often need a lot of arguments
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#![allow(
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clippy::too_many_arguments, // allowed because systems often need a lot of argumentss
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clippy::enum_variant_names,
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clippy::type_complexity
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)]
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use shipyard::{
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World, Workload, IntoWorkload,
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@ -1,5 +1,4 @@
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use shipyard::{Unique, AllStoragesView, UniqueView, UniqueViewMut, Workload, IntoWorkload, EntitiesViewMut, Component, ViewMut, SystemModificator, View, IntoIter, WorkloadModificator};
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use winit::event_loop::ControlFlow;
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use std::net::SocketAddr;
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use uflow::{
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client::{Client, Config as ClientConfig, Event as ClientEvent},
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@ -1,4 +1,4 @@
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use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueView, UniqueViewMut, View};
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use shipyard::{AllStoragesView, AllStoragesViewMut, IntoIter, Unique, UniqueViewMut, View};
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use uflow::{client::Event as ClientEvent, SendMode};
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use kubi_shared::networking::{
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messages::{ClientToServerMessage, ServerToClientMessage, ServerToClientMessageType},
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@ -1,9 +1,7 @@
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use std::f32::consts::PI;
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use glam::{uvec2, Vec2};
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use glam::uvec2;
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use hui::{
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draw::{ImageHandle, TextureFormat},
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element::{container::Container, image::Image, transformer::ElementTransformExt, UiElementExt},
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element::{container::Container, image::Image, UiElementExt},
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layout::Alignment,
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size
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};
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@ -1,6 +1,6 @@
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use glam::{IVec3, ivec3};
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use strum::IntoEnumIterator;
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use kubi_shared::block::{Block, BlockTexture, RenderType, Transparency};
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use kubi_shared::block::{Block, RenderType, Transparency};
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use crate::world::chunk::CHUNK_SIZE;
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use crate::rendering::world::ChunkVertex;
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