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oops
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@ -28,7 +28,7 @@ fn vs_main(
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out.normal = in.normal;
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out.tex_index = in.tex_index;
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out.clip_position = camera.view_proj * vec4<f32>(in.position, 1.0);
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out
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return out;
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}
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@group(0) @binding(0)
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@ -41,7 +41,7 @@ var s_diffuse: sampler;
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fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
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let color: vec4 = textureSample(t_diffuse, s_diffuse, in.uv, in.tex_index);
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if (color.a == 0.) {
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discard
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discard;
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}
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color
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return color;
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}
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