update textures

This commit is contained in:
griffi-gh 2023-01-18 03:06:13 +01:00
parent ec3065d198
commit 67c53d78bb
6 changed files with 15 additions and 8 deletions

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assets/blocks/snow.png Normal file

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@ -31,11 +31,11 @@ fn load_png(file_path: &str, display: &glium::Display) -> SrgbTexture2d {
fn load_png_array(file_paths: &[PathBuf], display: &glium::Display) -> SrgbTexture2dArray {
let counter = AtomicU16::new(0);
let raw_images: Vec<RawImage2d<u8>> = file_paths.par_iter().enumerate().map(|(_, file_path)| {
let counter = counter.fetch_add(1, std::sync::atomic::Ordering::SeqCst);
log::info!("loading texture {}/{}: {}", counter, file_paths.len(), file_path.to_str().unwrap());
let fname: &str = file_path.file_name().unwrap_or_default().to_str().unwrap();
//Load file
let data = fs::read(file_path).expect("Failed to load texture");
let data = fs::read(file_path).expect(&format!("Failed to load texture {}", fname));
//decode image data
let image_data = image::load(
@ -50,6 +50,9 @@ fn load_png_array(file_paths: &[PathBuf], display: &glium::Display) -> SrgbTextu
image_dimensions
);
let counter = counter.fetch_add(1, std::sync::atomic::Ordering::SeqCst) + 1;
log::info!("loaded texture {}/{}: {}", counter, file_paths.len(), fname);
raw_image
}).collect();
SrgbTexture2dArray::new(display, raw_images).unwrap()
@ -65,15 +68,17 @@ impl Textures {
blocks: load_png_array(&[
"./assets/blocks/stone.png".into(),
"./assets/blocks/dirt.png".into(),
"./assets/blocks/grass.png".into(),
"./assets/blocks/grass_top.png".into(),
"./assets/blocks/grass_side.png".into(),
"./assets/blocks/sand.png".into(),
"./assets/blocks/bedrock.png".into(),
"./assets/blocks/tree.png".into(),
"./assets/blocks/tree_top.png".into(),
"./assets/blocks/wood.png".into(),
"./assets/blocks/wood_top.png".into(),
"./assets/blocks/leaf.png".into(),
"./assets/blocks/torch.png".into(),
"./assets/blocks/tall_grass.png".into(),
"./assets/blocks/snow.png".into(),
"./assets/blocks/grass_side_snow.png".into(),
], display)
}
}
@ -88,9 +93,11 @@ pub enum BlockTexture {
GrassSide = 3,
Sand = 4,
Bedrock = 5,
Tree = 6,
TreeTop = 7,
Wood = 6,
WoodTop = 7,
Leaf = 8,
Torch = 9,
TallGrass = 10,
Snow = 11,
GrassSideSnow = 12,
}