mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-11-10 01:28:41 -06:00
control
This commit is contained in:
parent
90c5b2a1e2
commit
6b8deab094
|
@ -1,6 +1,7 @@
|
||||||
use flume::{Sender, Receiver};
|
use flume::{Sender, Receiver};
|
||||||
use glam::IVec3;
|
use glam::IVec3;
|
||||||
use shipyard::Unique;
|
use shipyard::Unique;
|
||||||
|
use rayon::{ThreadPool, ThreadPoolBuilder};
|
||||||
use super::{
|
use super::{
|
||||||
chunk::BlockData,
|
chunk::BlockData,
|
||||||
render::ChunkVertex,
|
render::ChunkVertex,
|
||||||
|
@ -33,16 +34,18 @@ pub enum ChunkTaskResponse {
|
||||||
#[derive(Unique)]
|
#[derive(Unique)]
|
||||||
pub struct ChunkTaskManager {
|
pub struct ChunkTaskManager {
|
||||||
channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
|
channel: (Sender<ChunkTaskResponse>, Receiver<ChunkTaskResponse>),
|
||||||
|
pool: ThreadPool,
|
||||||
}
|
}
|
||||||
impl ChunkTaskManager {
|
impl ChunkTaskManager {
|
||||||
pub fn new() -> Self {
|
pub fn new() -> Self {
|
||||||
Self {
|
Self {
|
||||||
channel: flume::unbounded::<ChunkTaskResponse>(), //maybe put a bound or even bound(0)?
|
channel: flume::unbounded::<ChunkTaskResponse>(), //maybe put a bound or even bound(0)?
|
||||||
|
pool: ThreadPoolBuilder::new().num_threads(4).build().unwrap()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
pub fn spawn_task(&self, task: ChunkTask) {
|
pub fn spawn_task(&self, task: ChunkTask) {
|
||||||
let sender = self.channel.0.clone();
|
let sender = self.channel.0.clone();
|
||||||
rayon::spawn(move || {
|
self.pool.spawn(move || {
|
||||||
let _ = sender.send(match task {
|
let _ = sender.send(match task {
|
||||||
ChunkTask::GenerateMesh { position, data } => {
|
ChunkTask::GenerateMesh { position, data } => {
|
||||||
let (vertices, indexes) = generate_mesh(data);
|
let (vertices, indexes) = generate_mesh(data);
|
||||||
|
|
|
@ -18,7 +18,7 @@ pub fn generate_world(chunk_position: IVec3, seed: u64) -> BlockData {
|
||||||
for z in 0..CHUNK_SIZE {
|
for z in 0..CHUNK_SIZE {
|
||||||
let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
let position = ivec3(x as i32, y as i32, z as i32) + offset;
|
||||||
let noise = noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32);
|
let noise = noise.get_noise3d(position.x as f32, position.y as f32, position.z as f32);
|
||||||
if noise > 0.8 {
|
if (0.7..0.8).contains(&noise) {
|
||||||
blocks[x][y][z] = Block::Stone;
|
blocks[x][y][z] = Block::Stone;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue