check at runtime

This commit is contained in:
griffi-gh 2023-05-21 04:54:02 +02:00
parent a3e5df0304
commit 6e61fd687a
3 changed files with 15 additions and 11 deletions

View file

@ -9,7 +9,9 @@ pub fn update_cursor_lock_state(
lock: UniqueView<CursorLock>,
display: NonSendSync<UniqueView<Renderer>>
) {
#[cfg(not(target_os = "android"))] {
if cfg!(target_os = "android") {
return
}
if lock.is_inserted_or_modified() {
let gl_window = display.display.gl_window();
let window = gl_window.window();
@ -20,7 +22,6 @@ pub fn update_cursor_lock_state(
window.set_cursor_visible(!lock.0);
}
}
}
pub fn insert_lock_state(
storages: AllStoragesView

View file

@ -120,6 +120,9 @@ pub fn draw_current_chunk_border(
camera: View<Camera>,
settings: UniqueView<GameSettings>,
) {
if cfg!(target_os = "android") {
return
}
if !settings.debug_draw_current_chunk_border {
return
}

View file

@ -29,7 +29,7 @@ impl Default for GameSettings {
max_anisotropy: Some(16),
render_distance: 6,
mouse_sensitivity: 1.,
debug_draw_current_chunk_border: cfg!(debug_assertions),
debug_draw_current_chunk_border: cfg!(not(target_os = "android")) && cfg!(debug_assertions),
}
}
}