mirror of
https://github.com/griffi-gh/kubi.git
synced 2024-12-22 11:58:21 -06:00
update
This commit is contained in:
parent
27c55ed8c9
commit
717e219003
|
@ -12,3 +12,7 @@ strum = { version = "0.24", features = ["derive"] }
|
|||
glam = { version = "0.22", features = ["debug-glam-assert", "mint", "fast-math"] }
|
||||
hashbrown = "0.13"
|
||||
simdnoise = "3.1"
|
||||
|
||||
[features]
|
||||
default = []
|
||||
polygon_rendering = []
|
||||
|
|
|
@ -5,7 +5,7 @@ pub struct GameOptions {
|
|||
impl Default for GameOptions {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
render_distance: 16,
|
||||
render_distance: if cfg!(debug_assertions) { 8 } else { 16 },
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -38,7 +38,10 @@ pub const FRAGMENT_SHADER: &str = r#"
|
|||
uniform sampler2D tex;
|
||||
|
||||
void main() {
|
||||
// base color from texture
|
||||
color = texture(tex, v_uv);
|
||||
|
||||
//basic lighting
|
||||
color *= vec4(vec3(abs(v_normal.x) + .8 * abs(v_normal.y) + .6 * abs(v_normal.z)), 1.);
|
||||
}
|
||||
"#;
|
||||
|
|
|
@ -26,7 +26,7 @@ const NEGATIVE_X_NEIGHBOR: usize = 1;
|
|||
const POSITIVE_Z_NEIGHBOR: usize = 2;
|
||||
const NEGATIVE_Z_NEIGHBOR: usize = 3;
|
||||
|
||||
const MAX_TASKS: usize = 4;
|
||||
const MAX_TASKS: usize = 6;
|
||||
|
||||
pub struct World {
|
||||
pub chunks: HashMap<IVec2, Chunk>,
|
||||
|
@ -58,8 +58,9 @@ impl World {
|
|||
view: [[f32; 4]; 4]
|
||||
) {
|
||||
let sampler = SamplerBehavior {
|
||||
minify_filter: MinifySamplerFilter::Nearest,
|
||||
minify_filter: MinifySamplerFilter::Linear,
|
||||
magnify_filter: MagnifySamplerFilter::Nearest,
|
||||
max_anisotropy: 8,
|
||||
..Default::default()
|
||||
};
|
||||
let draw_parameters = DrawParameters {
|
||||
|
@ -68,6 +69,7 @@ impl World {
|
|||
write: true,
|
||||
..Default::default()
|
||||
},
|
||||
#[cfg(feature = "polygon_rendering")] polygon_mode: glium::PolygonMode::Line,
|
||||
backface_culling: glium::draw_parameters::BackfaceCullingMode::CullCounterClockwise,
|
||||
..Default::default()
|
||||
};
|
||||
|
|
|
@ -123,6 +123,7 @@ pub fn generate_mesh(position: IVec2, chunk_data: ChunkData, neighbors: [ChunkDa
|
|||
//TODO replace with a proper texture resolver (or calculate uvs in a shader!)
|
||||
//this is temporary!
|
||||
//also this can only resolve textures on the first row.
|
||||
|
||||
const TEX_WIDTH: f32 = 16. / 640.;
|
||||
const TEX_HEIGHT: f32 = 16. / 404.;
|
||||
let x1 = TEX_WIDTH * texture_id as f32;
|
||||
|
|
|
@ -13,7 +13,7 @@ pub fn generate_chunk(position: IVec2, seed: u32) -> ChunkData {
|
|||
let mut chunk = Box::new([[[Block::Air; CHUNK_SIZE]; CHUNK_HEIGHT]; CHUNK_SIZE]);
|
||||
|
||||
//generate noises
|
||||
let height_noise = NoiseBuilder::ridge_2d_offset(world_xz.x, CHUNK_SIZE, world_xz.y, CHUNK_SIZE)
|
||||
let height_noise = NoiseBuilder::fbm_2d_offset(world_xz.x, CHUNK_SIZE, world_xz.y, CHUNK_SIZE)
|
||||
.with_freq(0.01)
|
||||
.with_octaves(4)
|
||||
.with_seed(seed as i32)
|
||||
|
|
Loading…
Reference in a new issue