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normalize
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parent
fc7792382c
commit
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@ -41,12 +41,12 @@ fn update_movement(
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inputs: UniqueView<Inputs>,
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dt: UniqueView<DeltaTime>,
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) {
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let movement = inputs.movement * 30. * dt.0.as_secs_f32();
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if movement == Vec2::ZERO { return }
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if inputs.movement == Vec2::ZERO { return }
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let movement = inputs.movement.normalize_or_zero() * 30. * dt.0.as_secs_f32();
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for (_, mut transform) in (&controllers, &mut transforms).iter() {
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let (scale, rotation, mut translation) = transform.0.to_scale_rotation_translation();
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translation += (rotation * Vec3::NEG_Z) * movement.y;
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translation += (rotation * Vec3::X) * movement.x;
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translation += (rotation * Vec3::NEG_Z).normalize() * movement.y;
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translation += (rotation * Vec3::X).normalize() * movement.x;
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transform.0 = Mat4::from_scale_rotation_translation(scale, rotation, translation);
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}
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}
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@ -59,7 +59,7 @@ pub fn update_raycasts(
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}
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for (transform, report) in (&transform, &mut raycast).iter() {
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let (_, rotation, position) = transform.0.to_scale_rotation_translation();
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let direction = rotation * Vec3::NEG_Z;
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let direction = (rotation * Vec3::NEG_Z).normalize();
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*report = LookingAtBlock(world.raycast(position, direction, Some(30.)));
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}
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}
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