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client is almost finished...
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parent
4a699c34f3
commit
78edba4c02
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@ -1,12 +1,13 @@
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use anyhow::{Result, bail};
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use std::{
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net::{UdpSocket, SocketAddr},
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marker::PhantomData, time::{Instant, Duration}
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time::{Instant, Duration},
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marker::PhantomData,
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};
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use bincode::{Encode, Decode};
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use crate::{
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BINCODE_CONFIG,
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packet::{ClientPacket, IdClientPacket},
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packet::{ClientPacket, IdClientPacket, IdServerPacket, ServerPacket},
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common::{ClientId, DisconnectReason}
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};
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@ -24,8 +25,8 @@ pub struct ClientConfig {
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}
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pub struct Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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pub config: ClientConfig,
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addr: SocketAddr,
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config: ClientConfig,
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socket: UdpSocket,
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status: ClientStatus,
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timeout: Instant,
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@ -53,48 +54,65 @@ impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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_r: PhantomData,
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})
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}
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pub fn connect(&mut self) -> Result<()> {
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if self.status != ClientStatus::Disconnected {
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bail!("Not Disconnected");
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}
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self.status = ClientStatus::Connecting;
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self.timeout = Instant::now();
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self.last_heartbeat = Instant::now();
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self.socket.connect(self.addr)?;
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self.send_raw_packet(ClientPacket::Connect)?;
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Ok(())
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}
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fn send_raw_packet(&self, packet: ClientPacket<S>) -> Result<()> {
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let id_packet = IdClientPacket(self.client_id, packet);
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let bytes = bincode::encode_to_vec(id_packet, BINCODE_CONFIG)?;
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self.socket.send(&bytes)?;
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Ok(())
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}
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pub fn send_message(&self, message: S) -> Result<()> {
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self.send_raw_packet(ClientPacket::Data(message))?;
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Ok(())
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}
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fn disconnect_inner(&mut self, reason: DisconnectReason) -> Result<()> {
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self.send_raw_packet(ClientPacket::Disconnect)?;
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fn disconnect_inner(&mut self, reason: DisconnectReason, silent: bool) -> Result<()> {
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if !silent {
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self.send_raw_packet(ClientPacket::Disconnect)?;
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}
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self.client_id = None;
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self.status = ClientStatus::Disconnected;
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self.disconnect_reason = reason;
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Ok(())
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}
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fn reset_timeout(&mut self) {
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self.timeout = Instant::now();
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}
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pub fn connect(&mut self) -> Result<()> {
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if self.status != ClientStatus::Disconnected {
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bail!("Not Disconnected");
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}
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self.status = ClientStatus::Connecting;
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self.last_heartbeat = Instant::now();
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self.reset_timeout();
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self.socket.connect(self.addr)?;
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self.send_raw_packet(ClientPacket::Connect)?;
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Ok(())
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}
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pub fn disconnect(&mut self) -> Result<()> {
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if self.status != ClientStatus::Connected {
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bail!("Not Connected");
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}
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self.disconnect_inner(DisconnectReason::ClientDisconnected)?;
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self.disconnect_inner(DisconnectReason::ClientDisconnected, false)?;
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Ok(())
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}
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pub fn update(&mut self) -> Result<()> {
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pub fn send_message(&self, message: S) -> Result<()> {
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if self.status != ClientStatus::Connected {
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bail!("Not Connected");
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}
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self.send_raw_packet(ClientPacket::Data(message))?;
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Ok(())
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}
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pub fn update(&mut self, callback: fn(R) -> Result<()>) -> Result<()> {
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if self.status == ClientStatus::Disconnected {
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return Ok(())
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}
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if self.timeout.elapsed() > self.config.timeout {
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log::warn!("Client timed out");
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//We don't care if this packet actually gets sent because the server is likely dead
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let _ = self.disconnect_inner(DisconnectReason::ClientDisconnected).map_err(|_| {
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let _ = self.disconnect_inner(DisconnectReason::ClientDisconnected, false).map_err(|_| {
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log::warn!("Failed to send disconnect packet");
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});
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return Ok(())
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@ -104,6 +122,37 @@ impl<S, R> Client<S, R> where S: Encode + Decode, R: Encode + Decode {
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self.send_raw_packet(ClientPacket::Heartbeat)?;
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self.last_heartbeat = Instant::now();
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}
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//receive
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let mut buf = Vec::new();
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loop {
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if self.socket.recv(&mut buf).is_ok() {
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//TODO check the first byte of the raw data instead of decoding?
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let (packet, _): (IdServerPacket<R>, _) = bincode::decode_from_slice(&buf, BINCODE_CONFIG)?;
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let IdServerPacket(user_id, packet) = packet;
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if self.client_id.map(|x| Some(x) != user_id).unwrap_or_default() {
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continue
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}
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self.reset_timeout();
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match packet {
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ServerPacket::Connected(client_id) => {
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self.client_id = Some(client_id);
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self.status = ClientStatus::Connected;
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return Ok(())
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},
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ServerPacket::Disconnected => {
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//this should never fail but we're handling the error anyway
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self.disconnect_inner(DisconnectReason::KickedByServer, true)?;
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return Ok(())
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},
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ServerPacket::Data(message) => {
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callback(message)?;
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}
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}
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} else {
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break
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}
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buf.clear();
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}
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Ok(())
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}
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}
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